{"title":"“我最近一直有一些奇怪的想法……”","authors":"Dean Bowman","doi":"10.7202/1092424ar","DOIUrl":null,"url":null,"abstract":"This paper draws on the theory of mastermind narration developed by M.J. Clarke in the context \nof prestige television dramas with highly complex non-linear narratives and inconsistent characters \n(Clarke, 2012) and Jason Mittell’s (2015) concept of ‘forensic fandom’ to offer a reading of the \nKingdom Hearts (Square Enix, 2002-) franchise in light of postmodern practices of textual \nconsumption characteristic of current fandoms, such as those explored by Henry Jenkins (2006) \nand Matt Hills (2002), but also addressing Japanese theorists Hiroki Azuma (2009) and Eiji \nŌtsuka’s (2010) work around the notion of the Otaku. I argue that the series’ significant deviation \nfrom Disney’s traditional approach to narrative (Wasko, 2001) indicates a desire for the \ncorporation to explore radical new forms of textual production, and to negotiate emerging fan \nconsumption practices within the safe environment of a controlled and licensed text. Just as \ncultural theorists like Clarke and Anne Allison (2006) argue that a textual product can often contain \ntraces that reflect its wider conditions of production, I propose that the Kingdom Hearts franchise \ncan be read allegorically as an extended experiment by Disney into new forms of collaborative \nstorytelling. I attempt to demonstrate this by concluding with an exploration of the metareflexive \ndepiction of the fan practice of cosplay.","PeriodicalId":211641,"journal":{"name":"Kingdom Hearts Special","volume":"95 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“I've been having these weird thoughts lately...”\",\"authors\":\"Dean Bowman\",\"doi\":\"10.7202/1092424ar\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper draws on the theory of mastermind narration developed by M.J. Clarke in the context \\nof prestige television dramas with highly complex non-linear narratives and inconsistent characters \\n(Clarke, 2012) and Jason Mittell’s (2015) concept of ‘forensic fandom’ to offer a reading of the \\nKingdom Hearts (Square Enix, 2002-) franchise in light of postmodern practices of textual \\nconsumption characteristic of current fandoms, such as those explored by Henry Jenkins (2006) \\nand Matt Hills (2002), but also addressing Japanese theorists Hiroki Azuma (2009) and Eiji \\nŌtsuka’s (2010) work around the notion of the Otaku. I argue that the series’ significant deviation \\nfrom Disney’s traditional approach to narrative (Wasko, 2001) indicates a desire for the \\ncorporation to explore radical new forms of textual production, and to negotiate emerging fan \\nconsumption practices within the safe environment of a controlled and licensed text. Just as \\ncultural theorists like Clarke and Anne Allison (2006) argue that a textual product can often contain \\ntraces that reflect its wider conditions of production, I propose that the Kingdom Hearts franchise \\ncan be read allegorically as an extended experiment by Disney into new forms of collaborative \\nstorytelling. I attempt to demonstrate this by concluding with an exploration of the metareflexive \\ndepiction of the fan practice of cosplay.\",\"PeriodicalId\":211641,\"journal\":{\"name\":\"Kingdom Hearts Special\",\"volume\":\"95 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-09-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Kingdom Hearts Special\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.7202/1092424ar\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Kingdom Hearts Special","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7202/1092424ar","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper draws on the theory of mastermind narration developed by M.J. Clarke in the context
of prestige television dramas with highly complex non-linear narratives and inconsistent characters
(Clarke, 2012) and Jason Mittell’s (2015) concept of ‘forensic fandom’ to offer a reading of the
Kingdom Hearts (Square Enix, 2002-) franchise in light of postmodern practices of textual
consumption characteristic of current fandoms, such as those explored by Henry Jenkins (2006)
and Matt Hills (2002), but also addressing Japanese theorists Hiroki Azuma (2009) and Eiji
Ōtsuka’s (2010) work around the notion of the Otaku. I argue that the series’ significant deviation
from Disney’s traditional approach to narrative (Wasko, 2001) indicates a desire for the
corporation to explore radical new forms of textual production, and to negotiate emerging fan
consumption practices within the safe environment of a controlled and licensed text. Just as
cultural theorists like Clarke and Anne Allison (2006) argue that a textual product can often contain
traces that reflect its wider conditions of production, I propose that the Kingdom Hearts franchise
can be read allegorically as an extended experiment by Disney into new forms of collaborative
storytelling. I attempt to demonstrate this by concluding with an exploration of the metareflexive
depiction of the fan practice of cosplay.