向教学的过渡:三维课堂模拟与管理

P. Diefenbach, Kenneth Oum, Fredricka K. Reisman
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引用次数: 2

摘要

尽管利用游戏进行学生学习的努力已经非常广泛,但很少有人关注游戏对教育工作者和教育领导者的培训。一个例外是德雷塞尔大学(Drexel University)正在开展的多学科合作,旨在培训新的高中教育工作者处理课堂情况。作为美国教育部资助项目“向教学过渡”(TTT)的一部分,德雷克塞尔大学的数字媒体项目与德雷克塞尔大学教育学院合作,将游戏作为一种基于课程学习的教学策略。德雷塞尔大学的古德温专业研究学院,凭借其在创造力和创新方面的专业知识,包括教师培训领域的项目,贡献了整个项目的监督,以及在创造力理论和创造力问题解决方面的指导,并将其应用于5-12年级的项目教师。重播实验室的游戏设计团队将这种教学法融入到两个互动模拟游戏中,通过虚拟教室环境培训教师进行课堂管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transition to Teaching: 3D classroom simulation and management
Despite the widespread efforts towards using games for student learning, little has addressed their use for training of our educators and educational leaders. One exception is the multidiscipline collaboration being developed at Drexel University for training new high school educators to handle classroom situations. As part of a US Department of Education grant program called Transition To Teaching (TTT), Drexel's Digital Media Program collaborated with the Drexel's School of Education to include gaming as a pedagogical strategy in curriculum-based learning. Drexel's Goodwin College of Professional Studies, with its expertise in Creativity & Innovation that includes programs in the field of teacher training, contributed overall project oversight as well instruction in creativity theories and creativity problem solving and their application to grades 5–12 with the Project Teachers. This pedagogy was incorporated by the RePlay Lab's game design teams in the creation of two interactive game simulations for training teachers in classroom management through virtual classroom environments.
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