{"title":"大规模基于个体的集体行为模拟的高效GPU实现","authors":"U. Erra, Bernardino Frola, V. Scarano, I. Couzin","doi":"10.1109/HIBI.2009.11","DOIUrl":null,"url":null,"abstract":"In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors’ positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation.","PeriodicalId":403061,"journal":{"name":"2009 International Workshop on High Performance Computational Systems Biology","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-10-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"48","resultStr":"{\"title\":\"An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior\",\"authors\":\"U. Erra, Bernardino Frola, V. Scarano, I. Couzin\",\"doi\":\"10.1109/HIBI.2009.11\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors’ positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation.\",\"PeriodicalId\":403061,\"journal\":{\"name\":\"2009 International Workshop on High Performance Computational Systems Biology\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-10-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"48\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 International Workshop on High Performance Computational Systems Biology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HIBI.2009.11\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 International Workshop on High Performance Computational Systems Biology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HIBI.2009.11","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Efficient GPU Implementation for Large Scale Individual-Based Simulation of Collective Behavior
In this work we describe a GPU implementation for an individual-based model for fish schooling. In this model each fish aligns its position and orientation with an appropriate average of its neighbors’ positions and orientations. This carries a very high computational cost in the so-called nearest neighbors search. By leveraging the GPU processing power and the new programming model called CUDA we implement an efficient framework which permits to simulate the collective motion of high-density individual groups. In particular we present as a case study a simulation of motion of millions of fishes. We describe our implementation and present extensive experiments which demonstrate the effectiveness of our GPU implementation.