{"title":"引入一种修正的词汇方法,通过分析在线评论来研究游戏中的用户体验","authors":"Miaoqi Zhu, Xiaowen Fang","doi":"10.1145/2677758.2677760","DOIUrl":null,"url":null,"abstract":"This paper proposes a revised lexical approach to understand user experience in game play by analyzing online game reviews. The lexical approach is originally used by psychologists to study personality traits [1]. We argue that game players have used natural languages to describe computer games and their experiences over time, and that the most important characteristics of game play experience would be reflected in player language. Therefore, user experience during game play can be studied by examining the vocabularies used by players in online reviews. Based on 696,801 reviews downloaded from three major game websites, the lexical approach was adapted to analyze textual content pertaining to computer games. Six major factors (playability, creativity, usability, competition, sensation, and strategy) were identified and ranked. While playability, creativity, and usability suggest how to measure success of a game, competition, sensation, and strategy provide three effective stimuli to game enjoyment. The implications of the revised lexical approach and findings from this study were discussed.","PeriodicalId":444510,"journal":{"name":"Proceedings of the 2014 Conference on Interactive Entertainment","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews\",\"authors\":\"Miaoqi Zhu, Xiaowen Fang\",\"doi\":\"10.1145/2677758.2677760\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes a revised lexical approach to understand user experience in game play by analyzing online game reviews. The lexical approach is originally used by psychologists to study personality traits [1]. We argue that game players have used natural languages to describe computer games and their experiences over time, and that the most important characteristics of game play experience would be reflected in player language. Therefore, user experience during game play can be studied by examining the vocabularies used by players in online reviews. Based on 696,801 reviews downloaded from three major game websites, the lexical approach was adapted to analyze textual content pertaining to computer games. Six major factors (playability, creativity, usability, competition, sensation, and strategy) were identified and ranked. While playability, creativity, and usability suggest how to measure success of a game, competition, sensation, and strategy provide three effective stimuli to game enjoyment. The implications of the revised lexical approach and findings from this study were discussed.\",\"PeriodicalId\":444510,\"journal\":{\"name\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-12-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 Conference on Interactive Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2677758.2677760\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Conference on Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2677758.2677760","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews
This paper proposes a revised lexical approach to understand user experience in game play by analyzing online game reviews. The lexical approach is originally used by psychologists to study personality traits [1]. We argue that game players have used natural languages to describe computer games and their experiences over time, and that the most important characteristics of game play experience would be reflected in player language. Therefore, user experience during game play can be studied by examining the vocabularies used by players in online reviews. Based on 696,801 reviews downloaded from three major game websites, the lexical approach was adapted to analyze textual content pertaining to computer games. Six major factors (playability, creativity, usability, competition, sensation, and strategy) were identified and ranked. While playability, creativity, and usability suggest how to measure success of a game, competition, sensation, and strategy provide three effective stimuli to game enjoyment. The implications of the revised lexical approach and findings from this study were discussed.