动画:在Unity3D游戏引擎中用于动画设计的脚本有限自动机

Wanwan Li
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引用次数: 2

摘要

在本文中,我们提出了一种新的技术方法,用于Unity3D游戏引擎中的动画设计,使用称为Animaton的可脚本化有限自动机,该自动机指定每个动画虚拟角色在位置,旋转和动画剪辑之间的转换。在我们的动画设计界面中,动画设计人员可以编写易于使用的c类脚本来定义动画逻辑,拖放虚拟场景中的各个状态标签,然后可以使用不同的输入字符串来模拟不同的动画序列。我们进行了一系列的数值实验,以证明我们提出的方法如何应用于动画设计过程,以及它如何潜在地提高动画设计效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Animaton: Scriptable Finite Automaton for Animation Design in Unity3D Game Engine
In this paper, we propose a novel technical approach for animation design in the Unity3D game engine using the scriptable finite automaton called Animaton that specifies the transitions between positions, rotations, and animation clips for each animated virtual character. In our animation design interface, the animation designer can write easy-to-use C-like scripts to define the animation logic, drag and drop each state label in the virtual scene, and then can use different input strings to simulate different animation sequences. We conduct a series of numerical experiments to demonstrate how is our proposed approach applied to the animation design process and how potentially it can improve the animation design efficiency.
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