“连接计划”:年轻人如何通过创建自己的计算机界面和程序来学习

Amon Millner
{"title":"“连接计划”:年轻人如何通过创建自己的计算机界面和程序来学习","authors":"Amon Millner","doi":"10.1145/1052829.1052848","DOIUrl":null,"url":null,"abstract":"This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing \"Hook-ups\" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.","PeriodicalId":390207,"journal":{"name":"ACM Siggroup Bulletin","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs\",\"authors\":\"Amon Millner\",\"doi\":\"10.1145/1052829.1052848\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing \\\"Hook-ups\\\" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.\",\"PeriodicalId\":390207,\"journal\":{\"name\":\"ACM Siggroup Bulletin\",\"volume\":\"113 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Siggroup Bulletin\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1052829.1052848\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Siggroup Bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1052829.1052848","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

摘要

本文介绍了hookup计划。在这一倡议中,年轻人通过设计和构建“连接”来学习,“连接”是一种可以控制他们创建的游戏、动画和其他计算机程序的物理对象。连接可以受到传统计算机界面(如操纵杆)的启发,也可以是全新类型的界面(如飞船方向盘)。在创建hookup时,年轻人使用他们对探索有浓厚兴趣的物体和材料。年轻人成为能够将虚拟媒体与周围世界的材料相结合的设计师。通过参与连接设计过程,学习者获得信心和动力,探索界面设计,编程和物理等领域的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs
This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信