{"title":"“连接计划”:年轻人如何通过创建自己的计算机界面和程序来学习","authors":"Amon Millner","doi":"10.1145/1052829.1052848","DOIUrl":null,"url":null,"abstract":"This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing \"Hook-ups\" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.","PeriodicalId":390207,"journal":{"name":"ACM Siggroup Bulletin","volume":"113 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs\",\"authors\":\"Amon Millner\",\"doi\":\"10.1145/1052829.1052848\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing \\\"Hook-ups\\\" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.\",\"PeriodicalId\":390207,\"journal\":{\"name\":\"ACM Siggroup Bulletin\",\"volume\":\"113 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Siggroup Bulletin\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1052829.1052848\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Siggroup Bulletin","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1052829.1052848","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Hook-ups initiative: how youth can learn by creating their own computer interfaces and programs
This paper introduces the Hook-ups initiative. In this initiative, young people learn by designing and constructing "Hook-ups" - physical objects that can control games, animations, and other computer programs which they create. Hook-ups can be inspired by traditional computer interfaces (e.g., joysticks) or are entirely new types of interfaces (e.g., a spaceship steering wheel). In creating Hook-ups, young people work with objects and materials that they have a strong interest in exploring. Youth become designers capable of integrating virtual media with materials from the world around them. By engaging in Hook-ups design processes, learners gain confidence and motivation to explore topics within areas such as interface design, programming, and physics.