三维虚拟环境中场景变换的跨眼感知

Maryam Keyvanara, R. Allison
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引用次数: 3

摘要

在视向显示中,观看者的眼球运动数据被实时处理以调整图形内容。为了提供高质量的用户体验,这些图形更新必须以最小的延迟进行。这样的更新可以用来在网络游戏、协作虚拟现实和重定向行走等应用中引入虚拟相机姿势的难以察觉的变化。对于这样的应用,感知跳进抑制可以帮助隐藏图形伪影。我们调查了这些更新的可见性是否取决于图像转换的类型。用户观看的3D场景中,目标物体的位移触发他们产生垂直或水平扫视,在此期间,用于渲染场景的虚拟摄像机应用平移或旋转。每次试验后,用户在一个强制选择任务中指出场景变化的方向。结果表明,图像变换的类型和大小影响变化的可检测性。在水平或垂直扫视时,沿滚动轴的旋转是最容易检测到的,而水平和垂直的平移是最不容易注意到的。我们确认,在扫视过程中,对场景视点进行大的3D调整可以在不显眼的情况下进行,并且延迟较低,但允许的校正程度随应用的变换而变化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transsaccadic Awareness of Scene Transformations in a 3D Virtual Environment
In gaze-contingent displays, the viewer’s eye movement data are processed in real-time to adjust the graphical content. To provide a high-quality user experience, these graphical updates must occur with minimum delay. Such updates can be used to introduce imperceptible changes in virtual camera pose in applications such as networked gaming, collaborative virtual reality and redirected walking. For such applications, perceptual saccadic suppression can help to hide the graphical artifacts. We investigated whether the visibility of these updates depends on the type of image transformation. Users viewed 3D scenes in which the displacement of a target object triggered them to generate a vertical or horizontal saccade, during which a translation or rotation was applied to the virtual camera used to render the scene. After each trial, users indicated the direction of the scene change in a forced-choice task. Results show that type and size of the image transformation affected change detectability. During horizontal or vertical saccades, rotations along the roll axis were the most detectable, while horizontal and vertical translations were least noticed. We confirm that large 3D adjustments to the scene viewpoint can be introduced unobtrusively and with low latency during saccades, but the allowable extent of the correction varies with the transformation applied.
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