化身的暴政

N. Yee, J. Ellis, Nicolas Ducheneaut
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引用次数: 23

摘要

当代虚拟世界倾向于坚持使用化身的隐喻和复制物理现实。我们被图形化的化身所代表,他们依次坐在虚拟的桌子周围的虚拟椅子上。另一方面,这种对复制物理现实的坚持会在哪些方面限制虚拟世界中可能发生的工作?在本文中,我们概述了一组源于对具体化的坚持的常见期望,并提供了如何以有效的方式打破这些期望的示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE TYRANNY OF EMBODIMENT
Contemporary virtual worlds tend to insist on employing the metaphor of embodiment and replicating physical reality. We are represented by graphical avatars that in turn sit in virtual chairs around virtual tables. On the other hand, in what ways might this insistence on replicating physical reality constrain the kinds of work that might take place in virtual worlds? In this article, we outline a set of common expectations that derive from this insistence on embodiment and present examples of how these expectations might be broken in productive ways.
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