{"title":"游戏中的设计:非物质的消费形式","authors":"A. Ionascu","doi":"10.21606/nordes.2009.023","DOIUrl":null,"url":null,"abstract":"Objects serve mundane needs in many capacities in everyday life: “This is what gives them their ‘soul’...” (Baudrillard, J. 1986). The contexts in which objects are used give many insights on how people live. This article considers a theory of play to comment on user interaction with types of objects that cannot be ‘consumed’. It looks at a ‘problematic of use’, questioning the notion of production.","PeriodicalId":423180,"journal":{"name":"Nordes 2009: Engaging Artifacts","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-06-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Design At Play: Immaterial Forms of Consumption\",\"authors\":\"A. Ionascu\",\"doi\":\"10.21606/nordes.2009.023\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Objects serve mundane needs in many capacities in everyday life: “This is what gives them their ‘soul’...” (Baudrillard, J. 1986). The contexts in which objects are used give many insights on how people live. This article considers a theory of play to comment on user interaction with types of objects that cannot be ‘consumed’. It looks at a ‘problematic of use’, questioning the notion of production.\",\"PeriodicalId\":423180,\"journal\":{\"name\":\"Nordes 2009: Engaging Artifacts\",\"volume\":\"97 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-06-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Nordes 2009: Engaging Artifacts\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21606/nordes.2009.023\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Nordes 2009: Engaging Artifacts","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21606/nordes.2009.023","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
摘要
物品在日常生活中以多种能力服务于世俗的需求:“这就是赋予它们‘灵魂’的东西……(Baudrillard, J. 1986)。物品被使用的环境为人们如何生活提供了许多见解。本文将考虑一种游戏理论,以评论用户与不能“消费”的对象类型的交互。它着眼于“使用的问题”,质疑生产的概念。
Objects serve mundane needs in many capacities in everyday life: “This is what gives them their ‘soul’...” (Baudrillard, J. 1986). The contexts in which objects are used give many insights on how people live. This article considers a theory of play to comment on user interaction with types of objects that cannot be ‘consumed’. It looks at a ‘problematic of use’, questioning the notion of production.