商业游戏中的情感:Desafio Sebrae案例研究

A. R. Bakker, B. D. M. Pacheco, Cláudio D'Ipolitto, G. Xexéo, J. Souza
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引用次数: 5

摘要

本文主要对模拟虚拟公司管理的商业游戏Desafio Sebrae进行情感和情感分析。为了发现游戏中最常见的情感和本能,我们进行了一项调查,并基于6-11框架分析了调查结果。本文的结论是,“兴奋”情绪是实现游戏乐趣的关键因素,它之所以能在游戏中成功实现,主要是因为它提供了高水平的竞争力。此外,对Desafio Sebrae的其他方面进行了研究,也发现了一些有待改进的地方。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emotions in Business Game: Case Study in Desafio Sebrae
This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the "excitement" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.
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