A. R. Bakker, B. D. M. Pacheco, Cláudio D'Ipolitto, G. Xexéo, J. Souza
{"title":"商业游戏中的情感:Desafio Sebrae案例研究","authors":"A. R. Bakker, B. D. M. Pacheco, Cláudio D'Ipolitto, G. Xexéo, J. Souza","doi":"10.1109/SBGAMES.2011.27","DOIUrl":null,"url":null,"abstract":"This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the \"excitement\" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.","PeriodicalId":354953,"journal":{"name":"2011 Brazilian Symposium on Games and Digital Entertainment","volume":"75 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Emotions in Business Game: Case Study in Desafio Sebrae\",\"authors\":\"A. R. Bakker, B. D. M. Pacheco, Cláudio D'Ipolitto, G. Xexéo, J. Souza\",\"doi\":\"10.1109/SBGAMES.2011.27\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the \\\"excitement\\\" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.\",\"PeriodicalId\":354953,\"journal\":{\"name\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"volume\":\"75 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-11-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 Brazilian Symposium on Games and Digital Entertainment\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SBGAMES.2011.27\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2011.27","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Emotions in Business Game: Case Study in Desafio Sebrae
This paper focuses in making an emotional and affective analysis of the game Desafio Sebrae, a business game that simulates the management of a virtual company. A survey was conducted in order to discover the emotions and instincts that are most present in the game, and its results were analysed based on the 6-11 Framework. This paper concludes that the "excitement" emotion, a key factor in order to achieve fun, is successfully achieved in the game, mostly due to the high level of competitivity provided in it. Moreover, other aspects of Desafio Sebrae are studied, and aspects with space for improvement are also found.