{"title":"WiiMote控制:游戏反馈,用于手臂运动的动机训练","authors":"M. Prodanović, M. Kostic, D. Popovic","doi":"10.1109/NEUREL.2012.6419984","DOIUrl":null,"url":null,"abstract":"In this paper we present the method for WiiMote position control in order to gain motivational feedback in stroke patients who need to train their arm movements. Developed software acts as interface between input system, such as a computer mouse, which patients could use in rehabilitation, and custom made robotized system for controlling of WiiMote. With this software it is possible to transform any therapy prescribed movements into controls of WiiMote, so Nintendo Wii game could be played successfully.","PeriodicalId":343718,"journal":{"name":"11th Symposium on Neural Network Applications in Electrical Engineering","volume":"167 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"WiiMote control: Gaming feedback for motivational training of the arm movements\",\"authors\":\"M. Prodanović, M. Kostic, D. Popovic\",\"doi\":\"10.1109/NEUREL.2012.6419984\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper we present the method for WiiMote position control in order to gain motivational feedback in stroke patients who need to train their arm movements. Developed software acts as interface between input system, such as a computer mouse, which patients could use in rehabilitation, and custom made robotized system for controlling of WiiMote. With this software it is possible to transform any therapy prescribed movements into controls of WiiMote, so Nintendo Wii game could be played successfully.\",\"PeriodicalId\":343718,\"journal\":{\"name\":\"11th Symposium on Neural Network Applications in Electrical Engineering\",\"volume\":\"167 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2012-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"11th Symposium on Neural Network Applications in Electrical Engineering\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/NEUREL.2012.6419984\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"11th Symposium on Neural Network Applications in Electrical Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NEUREL.2012.6419984","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
WiiMote control: Gaming feedback for motivational training of the arm movements
In this paper we present the method for WiiMote position control in order to gain motivational feedback in stroke patients who need to train their arm movements. Developed software acts as interface between input system, such as a computer mouse, which patients could use in rehabilitation, and custom made robotized system for controlling of WiiMote. With this software it is possible to transform any therapy prescribed movements into controls of WiiMote, so Nintendo Wii game could be played successfully.