眼睛和头部:眼睛和头部协同运动的凝视指向和选择

Ludwig Sidenmark, Hans-Werner Gellersen
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引用次数: 72

摘要

眼球注视涉及眼球和头部运动的协调以获取注视目标,但现有的注视指向方法是基于眼球跟踪,对头部运动进行抽象。我们建议利用眼和头的协同运动,并确定眼和头注视交互的设计原则。我们介绍了三种新技术,它们建立在区分头部支持和眼睛支持的注视的基础上,以实现注视和指针的动态耦合,悬停交互,围绕预选择的视觉探索以及迭代和快速确认目标。我们在虚拟现实应用中演示了眼与头的交互,并在指向和确认研究中根据基线评估了我们的技术。我们的研究结果表明,Eye&Head技术实现了新的凝视行为,为用户提供了更多的控制和灵活性,可以快速指向和选择凝视。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Eye&Head: Synergetic Eye and Head Movement for Gaze Pointing and Selection
Eye gaze involves the coordination of eye and head movement to acquire gaze targets, but existing approaches to gaze pointing are based on eye-tracking in abstraction from head motion. We propose to leverage the synergetic movement of eye and head, and identify design principles for Eye&Head gaze interaction. We introduce three novel techniques that build on the distinction of head-supported versus eyes-only gaze, to enable dynamic coupling of gaze and pointer, hover interaction, visual exploration around pre-selections, and iterative and fast confirmation of targets. We demonstrate Eye&Head interaction on applications in virtual reality, and evaluate our techniques against baselines in pointing and confirmation studies. Our results show that Eye&Head techniques enable novel gaze behaviours that provide users with more control and flexibility in fast gaze pointing and selection.
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