分发基于moo的共享世界

M. Rowley
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引用次数: 7

摘要

Intermetrics创建了一个新的MOO服务器,它通过持久性和并发性改进了以前的MOO服务器,并提供了更有效的语言实现。我们的下一个版本的服务器将使在大量机器上分发MOO命令执行成为可能。为了与集中式mooo系统保持一致,该系统将具有异常的可发展性。它将允许对对象继承层次结构、属性和代码等进行更改,并使更改对每个用户都可见,甚至不需要重新进入MUD世界。系统还将处理服务器机器在任意时间进入和离开系统。我们将简要描述我们的新mooo服务器,然后描述创建分布式MUD服务器所涉及的一些问题。我们描述了其他分布式mud使用的技术,然后是我们自己使用的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Distributing MOO-based shared worlds
Intermetrics has created a new MOO server which improves upon previous MOO servers by persistence and concurrency, and by providing a more efficient implementation of the language. Our next version of the server will make it possible to distribute MOO command execution over a large number of machines. In keeping with centralized MOO systems, the system will be exceptionally evolvable. It will allow changes to things such as object inheritance hierarchies, properties and code, and have the changes be visible to every user without them even having to reenter the MUD world. The system will also handle server machines entering and leaving the system at arbitrary times. We briefly describe our new MOO server, and then describe a number of the issues that are involved in creating a distributed MUD server. We describe techniques that have been used by other distributed MUDs and then the approaches that we are using for our own.
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