一种新的基于优化选择的跟踪方法

Zhiquan Feng, Bo Yang, Yi Li, Yan Jiang, Tao Xu
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引用次数: 3

摘要

三维手势跟踪是人机界面设计中的关键问题之一,作为传统输入设备(如鼠标和键盘)的一种替代方式而受到越来越多的关注。一般来说,人的手作为典型的关节结构,有15个关节,并且具有26dof的高维数,这使得实时跟踪非常困难。本文提出了一种新的方法。首先,定义了一个基本概念——σ点,给出了状态变量σ点的获取方法,并进行了详细证明。然后,提出了将Sigma点与基于粒子权值的优化选择相结合的全局手部跟踪算法。为了提高对光照条件变化的鲁棒性,提出了一种基于皮肤亮度的皮肤模型。实验结果表明,与经典的粒子滤波方法相比,该方法可以使用更少的粒子来获得更高的精度。关键词:人手跟踪;粒子滤波;高维度
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Novel Tracking Method Based on Optimized Selection
D hand gesture tracking is one of the key problems in human-computer interface design and has attracted increasing attention as an alternative way to traditional input devices, such as mouses and keyboards. Generally speaking, a human hand, as a typical articulated structure, has 15 joints and high dimensionality with 26DOFs, which makes it very difficult for real time tracking. A novel approach is presented in this paper. Firstly, a basic concept, sigma point, is defined, and the way to acquire the Sigma points of a state variable is presented and further proved in detail. Then, the global human hand tracking algorithm is put forward, which combine Sigma points and optimized selection based upon particle weights. In order to improve robustness to changing light conditions, a new skin model is proposed which is based on skin luminance. At last, our experimental results demonstrate that, compared with the classical particle filtering, our method has the capacity to use smaller number of particles for higher precision. Keywords-Human hand tracking; particle filtering; high dimensionality
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