支持K-12学生使用移动沉浸式虚拟现实学习编程

Gustavo Martins Nunes Avellar, E. Barbosa
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引用次数: 0

摘要

随着编程在许多领域成为基础,并成为儿童、青少年和成人的理想技能,许多教学和学习方法被开发出来。尽管移动学习、沉浸式虚拟现实(VR)、基于块的编程(BBP)和讲故事已经被用来支持编程学习,但据我们所知,文献中还没有任何研究考虑到它们的共同使用。因此,我们创建了SSPOT-VR(虚拟现实编程培训空间站),这是一个低成本的移动学习应用程序,集成了编程的教学方法和沉浸式数字创建世界的模拟体验。对K-12学生进行的调查结果主要关注用户接受度(n1=124, n2=16),结果表明学生接受了SSPOT-VR的使用。从另一个角度来看,知识保留评估(n3=31)提供了学生在体验应用程序后保留编程知识的证据。考虑到这两个结果,新的研究机会变得可用,如增加合作和脚手架到spot - vr。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting K-12 Students on Learning Programming Using Mobile Immersive Virtual Reality
As programming becomes fundamental in several areas and a desirable skill for children, teenagers, and adults, many teaching and learning approaches have been developed. Despite mobile learning, immersive virtual reality (VR), block-based programming (BBP), and storytelling have been used to support the learning of programming, to the best of our knowledge, there aren't any studies in the literature considering their jointly usage. Therefore, we created SSPOT-VR (Space Station for Programming Training in Virtual Reality), a low-cost mobile learning application that integrates methods for the teaching and learning of programming and the simulated experience of an immersive digitally created world. Results from surveys conducted with K-12 students and focused on user acceptance (n1=124 and n2=16) demonstrated that students accepted SSPOT-VR for usage. In a different perspective, a knowledge retention evaluation (n3=31) provided evidence that students retained programming knowledge after experiencing the application. Considering both results, new research opportunities became available, as adding collaboration and scaffolding to SSPOT-VR.
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