固体噪声合成算法

J. P. Lewis
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引用次数: 226

摘要

固体噪声是一个函数,它在空间的每个点上定义一个随机值。固体噪声在表面纹理、随机建模和自然现象的动画中有着直接而强大的应用。对现有的固体噪声合成算法进行了综述,提出了两种新的算法。第一种方法使用维纳插值在离散晶格上插值随机值。二是一种高效的稀疏卷积算法。这两种算法都是为模型导向合成而开发的,其中噪声的采样和构造仅发生在需要噪声值的点上,而不是在空间的常规采样区域上。本文试图提出选择这些特定算法的基本原理。新算法具有效率高、对噪声功率谱控制好、无伪影等优点。卷积算法还允许以质量换取效率,而不会引入明显的确定性效应。该算法特别适用于需要高质量固体噪声的应用。给出了在随机建模和实体纹理中的几个应用示例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, and the animation of natural phenomena.Existing solid noise synthesis algorithms are surveyed and two new algorithms are presented. The first uses Wiener interpolation to interpolate random values on a discrete lattice. The second is an efficient sparse convolution algorithm. Both algorithms are developed for model-directed synthesis, in which sampling and construction of the noise occur only at points where the noise value is required, rather than over a regularly sampled region of space. The paper attempts to present the rationale for the selection of these particular algorithms.The new algorithms have advantages of efficiency, improved control over the noise power spectrum, and the absence of artifacts. The convolution algorithm additionally allows quality to be traded for efficiency without introducing obvious deterministic effects. The algorithms are particularly suitable for applications where high-quality solid noises are required. Several sample applications in stochastic modeling and solid texturing are shown.
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