竞赛与合作运动游戏在住院脑卒中康复中的试点长期评价

Maja Goršič, I. Cikajlo, Metka Javh, N. Goljar, D. Novak
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引用次数: 2

摘要

人际康复游戏允许患者与其他患者或未受损的亲人竞争或合作,已显示出有希望的短期效果,但尚未在长期研究中进行测试。因此,本文提出了一个初步的9期评估人际康复游戏中风后手臂运动。研究人员为两对中风幸存者提供了一个系统,其中包括一个竞争性康复游戏和一个合作性康复游戏,并在常规治疗之外进行了9次训练。他们可以在每个阶段选择自己想玩的游戏,并且每个阶段必须至少锻炼10分钟。两对参与者都顺利完成了实验,在整个过程中,他们都表现出了很高的动力和一致的运动强度(用惯性传感器测量)。此外,在合作游戏中达到的最高难度水平随着时间的推移而增加,在盒子和积木测试中观察到1-8分的提高。这些结果表明,两种不同的人际游戏足以促进高水平的动机和运动强度,在3周的时间内进行9次。下一步,我们的系统将扩展到更多的竞争、合作和单人游戏中,然后在临床和家庭环境中进行全面的临床试验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pilot Long-term Evaluation of Competitive and Cooperative Exercise Games in Inpatient Stroke Rehabilitation
Interpersonal rehabilitation games, which allow patients to compete or cooperate with other patients or unimpaired loved ones, have demonstrated promising short-term results, but have not yet been tested in longer-term studies. This paper thus presents a preliminary 9-session evaluation of interpersonal rehabilitation games for post-stroke arm exercise. Two pairs of stroke survivors were provided with a system that included one competitive and one cooperative rehabilitation game, and exercised with it for 9 sessions in addition to their conventional therapy. They were able to choose the game they wanted to play in each session, and had to exercise for at least 10 minutes per session. Both pairs completed the protocol without any issues, reporting high levels of motivation and consistent levels of exercise intensity (measured using inertial sensors) across the sessions. Furthermore, the maximum difficulty levels reached in the cooperative game increased over time, and improvements of 1–8 points were observed on the Box and Block test. These results indicate that 2 different interpersonal games are sufficient to promote high levels of motivation and exercise intensity for 9 sessions performed over a 3-week period. As the next step, our system will be expanded with additional competitive, cooperative and single-player games, then tested in full clinical trials in both clinical and home environments.
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