Gyutae Ha, Hojun Lee, Sangho Lee, J. Cha, Shiho Kim
{"title":"消防疏散演练虚拟现实严肃游戏,用户间同步远程协作","authors":"Gyutae Ha, Hojun Lee, Sangho Lee, J. Cha, Shiho Kim","doi":"10.1145/2993369.2996306","DOIUrl":null,"url":null,"abstract":"Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.","PeriodicalId":396801,"journal":{"name":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":"{\"title\":\"A VR serious game for fire evacuation drill with synchronized tele-collaboration among users\",\"authors\":\"Gyutae Ha, Hojun Lee, Sangho Lee, J. Cha, Shiho Kim\",\"doi\":\"10.1145/2993369.2996306\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.\",\"PeriodicalId\":396801,\"journal\":{\"name\":\"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology\",\"volume\":\"85 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"15\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2993369.2996306\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2993369.2996306","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A VR serious game for fire evacuation drill with synchronized tele-collaboration among users
Immersive VR, a technology getting attention in recent years, is widely applied to the realm of serious games because it can provide users with both fun and intriguing experiences. This poster proposes a self-training VR serious game for fire evacuation drill with concurrent tele-collaboration among avatars controlled by and synchronized with multiple-users in remote places. We introduce a system architecture of both single user and its extension to multiple-user system. The single user system consists of wearable sensors and 3D VR HMD to synchronize a user's motions to one's own avatar in the virtual environment. We can easily extend the system to the multi-user mode through the Unity game cloud server. The multi-user mode enable players to experience a tele-existence so that they can collaborate in the virtual environment, and they can concurrently navigate while interacting with virtual objects as if they coexist in the same space.