的裂痕

A. Bracic
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引用次数: 0

摘要

第4章,本书的第一个实证章节,介绍了两个实验室在现场的实验,形成了本书的核心数据收集策略。第一个实验使用信任游戏,并证明来自Novo mesto的非罗姆人在单一互动的背景下歧视罗姆人。第二个实验使用了一个迭代的公共物品游戏,以原始的建塔电子游戏的形式进行,开发的目的是让不识字的参与者参与研究,并在面对面互动可能有争议的环境中捕捉重复的互动。它表明,来自Novo mesto的非罗姆人在重复互动的背景下歧视罗姆人,即使罗姆人在游戏中的行为与非罗姆人的行为相同。这个实验也证明了来自Novo mesto的罗姆人使用生存策略,但其程度远低于刻板印象所导致的预期。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Rift
Chapter 4, the book’s first empirical chapter, introduces two lab-in-field experiments that form the core of the book’s data-gathering strategy. The first experiment uses the trust game and demonstrates that non-Roma from Novo mesto discriminate against the Roma in the context of single interactions. The second experiment uses an iterated public goods game, delivered in the form of an original tower-building videogame, developed to allow participants who cannot read to take part in the study and to capture repeated interactions in a context where face-to-face interactions might be contentious. It shows that non-Roma from Novo mesto discriminate against the Roma in the context of repeated interactions, even when Roma behaviors in the game are identical to non-Roma behaviors. This experiment also demonstrates that Roma from Novo mesto use survival strategies, but to a much lesser degree than stereotyping would lead one to expect.
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