Mezzo:游戏配乐的自适应实时作曲程序

D. Brown
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引用次数: 24

摘要

Mezzo是一款电脑程序,可以实时为电脑游戏编写浪漫时代风格的音乐。主题动机与游戏角色和元素相关,并映射到各种音乐形式中。这些形式通过不同数量的和声张力和形式规则来区分,这让它们能够在音乐上传达与游戏故事中的状态相对应的各种标记状态。因为该程序目前没有附加到任何游戏或游戏引擎,所以“虚拟”游戏玩法被用来探索程序的功能;即使用各种游戏轨迹的视频作为代理示例。对于每条游戏轨迹,Leitmotivs都被输入与角色和游戏元素相关联的元素,并编写一组“线索”,包括一组时间点,在这些时间点上,一组新的游戏数据将被传递给Mezzo,以反映游戏轨迹的动作。本文以《荒野大镖客:救赎》中的场景为例,说明了程序将动机映射到与游戏状态相对应的不同层次的音乐标记的各种方式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mezzo: An Adaptive, Real-Time Composition Program for Game Soundtracks
Mezzo is a computer program designed that procedurally writes Romantic-Era style music in real-time to accompany computer games. Leitmotivs are associated with game characters and elements, and mapped into various musical forms.  These forms are distinguished by different amounts of harmonic tension and formal regularity, which lets them musically convey various states of markedness which correspond to states in the game story. Because the program is not currently attached to any game or game engine, “virtual” gameplays were been used to explore the capabilities of the program; that is, videos of various game traces were used as proxy examples.  For each game trace, Leitmotivs were input to be associated with characters and game elements, and a set of ‘cues’ was written, consisting of a set of time points at which a new set of game data would be passed to Mezzo to reflect the action of the game trace.  Examples of music composed for one such game trace, a scene from Red Dead Redemption, are given to illustrate the various ways the program maps Leitmotivs into different levels of musical markedness that correspond with the game state.
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