用于非确定性游戏的AlphaZero

Chu-Hsuan Hsueh, I-Chen Wu, Jr-Chang Chen, T. Hsu
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引用次数: 4

摘要

由DeepMind开发的AlphaZero算法在国际象棋、将棋和围棋等游戏中达到了超人的水平,通过学习,除了游戏规则之外没有特定领域的知识。本文研究了该算法是否也可以学习非确定性博弈的理论值和最优玩法。由于这类游戏的理论值是预期胜率,而不是简单的赢、输或平局,因此值得研究AlphaZero算法近似位置预期胜率的能力。本文还研究了一组超参数对算法的影响。被测试的非确定性游戏是中国黑棋(CDC)的简化解版,称为2×4 CDC。实验表明,AlphaZero算法收敛于理论值,并且在许多超参数的设置中发挥了最优的作用。据我们所知,这是第一篇将AlphaZero算法应用于非确定性博弈的研究论文。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AlphaZero for a Non-Deterministic Game
The AlphaZero algorithm, developed by DeepMind, achieved superhuman levels of play in the games of chess, shogi, and Go, by learning without domain-specific knowledge except game rules. This paper investigates whether the algorithm can also learn theoretical values and optimal plays for non-deterministic games. Since the theoretical values of such games are expected win rates, not a simple win, loss, or draw, it is worthy investigating the ability of the AlphaZero algorithm to approximate expected win rates of positions. This paper also studies how the algorithm is influenced by a set of hyper-parameters. The tested non-deterministic game is a reduced and solved version of Chinese dark chess (CDC), called 2×4 CDC. The experiments show that the AlphaZero algorithm converges nearly to the theoretical values and the optimal plays in many of the settings of the hyper-parameters. To our knowledge, this is the first research paper that applies the AlphaZero algorithm to non-deterministic games.
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