一种用于交互式体可视化的硬件辅助混合渲染技术

Brett Wilson, K. Ma, P. McCormick
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引用次数: 27

摘要

目前使用的科学模拟和三维成像系统正在产生从千兆字节到拍字节的大量数据。使用基于硬件的三维纹理的直接体绘制是交互式探索这些数据集的常用技术。这种方法最严重的缺点是可用的纹理内存有限。本文介绍了一种基于硬件纹理映射和点绘制的混合体绘制技术。这种方法使我们能够利用基于硬件的体积渲染的性能和基于点的渲染的灵活性来生成更有效的表示,使得使用单个PC对大规模数据进行交互式探索成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A hardware-assisted hybrid rendering technique for interactive volume visualization
The scientific simulation and three-dimensional imaging systems in use today are producing large quantities of data that range from gigabytes to petabytes in size. Direct volume rendering, using hardware-based three-dimensional textures, is a common technique for interactively exploring these data sets. The most serious drawback of this approach is the finite amount of available texture memory. In this paper we introduce a hybrid volume rendering technique based on the use of hardware texture mapping and point-based rendering. This approach allows us to leverage the performance of hardware-based volume rendering and the flexibility of a point-based rendering to generate a more efficient representation that makes possible interactive exploration of large-scale data using a single PC.
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