{"title":"最终用户开发的元设计方法","authors":"M. Costabile, D. Fogli, P. Mussio, A. Piccinno","doi":"10.1109/VLHCC.2005.7","DOIUrl":null,"url":null,"abstract":"Meta-design has been recently proposed as a technique for creating the socio-technical conditions empowering users to perform end-user development (EUD) activities. Current techniques and methodologies for designing interactive systems do not stress meta-design. In this paper, we show how the Software Shaping Workshop (SSW) methodology actually follows a meta-design approach in that the teams of designers, including end-user representatives, are supported in their reasoning on software design and development by software environments tailored to their needs, notations and experience.","PeriodicalId":241986,"journal":{"name":"2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05)","volume":"144 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-09-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"28","resultStr":"{\"title\":\"A meta-design approach to end-user development\",\"authors\":\"M. Costabile, D. Fogli, P. Mussio, A. Piccinno\",\"doi\":\"10.1109/VLHCC.2005.7\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Meta-design has been recently proposed as a technique for creating the socio-technical conditions empowering users to perform end-user development (EUD) activities. Current techniques and methodologies for designing interactive systems do not stress meta-design. In this paper, we show how the Software Shaping Workshop (SSW) methodology actually follows a meta-design approach in that the teams of designers, including end-user representatives, are supported in their reasoning on software design and development by software environments tailored to their needs, notations and experience.\",\"PeriodicalId\":241986,\"journal\":{\"name\":\"2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05)\",\"volume\":\"144 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-09-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"28\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VLHCC.2005.7\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2005 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC'05)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VLHCC.2005.7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Meta-design has been recently proposed as a technique for creating the socio-technical conditions empowering users to perform end-user development (EUD) activities. Current techniques and methodologies for designing interactive systems do not stress meta-design. In this paper, we show how the Software Shaping Workshop (SSW) methodology actually follows a meta-design approach in that the teams of designers, including end-user representatives, are supported in their reasoning on software design and development by software environments tailored to their needs, notations and experience.