{"title":"“概念逆向工程”的在线学习对象和序列的实际应用","authors":"","doi":"10.4018/978-1-5225-7528-3.ch004","DOIUrl":null,"url":null,"abstract":"For instructional designers, one of the early steps in any design involves an environmental scan to see what publicly available online learning objects, sequences, and raw materials exist for the topic. “Conceptual reverse engineering” involves analyzing the online learning objects and sequences to infer how those objects may have been created, what technologies were likely used, the probable learning objectives, the apparent target audience, the prospective costs/inputs, and other factors. This information may be used to understand the state of the art, to inform a competing design methods, to inform the selection of technologies, to budget design and development work, to decide whether or not to adopt available third-party learning objects, and other applications. This chapter describes the creation of the conceptual reverse engineering of online learning objects and sequences (CREOLOS), which includes a step for validating/invalidating the reverse-engineered design.","PeriodicalId":332480,"journal":{"name":"Methods for Analyzing and Leveraging Online Learning Data","volume":"37 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“Conceptual Reverse Engineering” of Online Learning Objects and Sequences for Practical Applications\",\"authors\":\"\",\"doi\":\"10.4018/978-1-5225-7528-3.ch004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For instructional designers, one of the early steps in any design involves an environmental scan to see what publicly available online learning objects, sequences, and raw materials exist for the topic. “Conceptual reverse engineering” involves analyzing the online learning objects and sequences to infer how those objects may have been created, what technologies were likely used, the probable learning objectives, the apparent target audience, the prospective costs/inputs, and other factors. This information may be used to understand the state of the art, to inform a competing design methods, to inform the selection of technologies, to budget design and development work, to decide whether or not to adopt available third-party learning objects, and other applications. This chapter describes the creation of the conceptual reverse engineering of online learning objects and sequences (CREOLOS), which includes a step for validating/invalidating the reverse-engineered design.\",\"PeriodicalId\":332480,\"journal\":{\"name\":\"Methods for Analyzing and Leveraging Online Learning Data\",\"volume\":\"37 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Methods for Analyzing and Leveraging Online Learning Data\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/978-1-5225-7528-3.ch004\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Methods for Analyzing and Leveraging Online Learning Data","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-7528-3.ch004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
“Conceptual Reverse Engineering” of Online Learning Objects and Sequences for Practical Applications
For instructional designers, one of the early steps in any design involves an environmental scan to see what publicly available online learning objects, sequences, and raw materials exist for the topic. “Conceptual reverse engineering” involves analyzing the online learning objects and sequences to infer how those objects may have been created, what technologies were likely used, the probable learning objectives, the apparent target audience, the prospective costs/inputs, and other factors. This information may be used to understand the state of the art, to inform a competing design methods, to inform the selection of technologies, to budget design and development work, to decide whether or not to adopt available third-party learning objects, and other applications. This chapter describes the creation of the conceptual reverse engineering of online learning objects and sequences (CREOLOS), which includes a step for validating/invalidating the reverse-engineered design.