Scherk-Collins雕塑的互动生成

C. Séquin, Houman Meshkin, L. Downs
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引用次数: 12

摘要

一个计算机程序已经开发出来,以探索和优化不同的配置,在一个特定类别的木雕由布伦特科林斯。这些雕塑可以从几何上理解为由舍尔克最小表面的截短部分的中间弯曲产生的鞍形表面环。对这些虚拟雕塑的孔数、捻数和其他几个参数的不同值进行实验,可以以交互速度完成,可能会产生比每个原型都必须由物理物质构建的更优化的解决方案。找到的所有解决方案都被切割成最终的建筑蓝图,这为雕塑家节省了数周的建造物理原型所需的劳动力。与Brent Collins的合作已经产生了几个有趣的新木雕。类别和主题描述1.3[计算机图形学]:1.3.5[计算几何和对象建模]:建模包;1.3.6[方法学和技术]:交互技术。AdditionalKeyword。虚拟样机,互动雕刻。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive generation of Scherk-Collins sculptures
A computer program has been developed to explore and optimize different configurations in a particular class of wood sctslptmes cseated by Brent Cotlins. These sculptures can be understood geometrically as rings of saddle surfaces resulting from a tomidal warping of a truncated section of a Scherk minimat surface. Experimenting with dtierent values for the number of holes, the amount of twis~ and for several other parameters of these virtual sculpturescan be done at interactive speeds and may result in more optimized solutions than if each prototype would have to be built from physical matter. l%e &st solution found is sliced into final construction blue-prints which saves the sculptor severat weeks of labor needed to build a physical prototype. The collaboration with Brent Collins has aheady resulted its several intriguing new wood sculptures. Categories and Subject Deacriptorw 1.3 [Computer Graphics]: 1.3.5 [computational Geometry and Object Modeling]: Modeling packages; 1.3.6 ~ethodology and Techniques]: Interaction Techniques. AdditionalKeyword.wvirtual prototyping, interactive sculpting.
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