居家老人的跨学科设计研究

Wen Huei Chou, Chung-Wen Hung, Ya-ling Ko
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The complex effects of aging, such as\n physiological degradation, memory loss, and diminished physical\n coordination, can significantly impact daily life, making it crucial to find\n ways to delay aging and enhance the quality of life of the elderly.\n Achieving this goal requires transdisciplinary collaboration among\n professionals.This design research project involved a transdisciplinary team\n comprising geriatric occupational therapy, electrical engineering, and\n digital design professionals who proposed a design solution for solitary\n older adults. The proposed solution is a multi-player drumming interactive\n device designed for home use, integrating virtual and physical elements with\n low technological burden on users. 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The potential benefits of\n transdisciplinary collaboration include more innovative problem-solving and\n consideration of the needs and preferences of aging populations.In this\n study, digital designers studied game-based learning theories for older\n adults, interface design requirements, and their habits of using online\n courses. They collaborated with geriatric occupational therapists to\n investigate the interactive user needs and drumming course planning for\n older adults, while electrical engineers integrated the virtual and real\n operating interface to reduce the elderly's learning burden. The system\n enabled older adults to play online games with other players at home through\n a simple drumming game using Unity and Bluetooth connection technology. 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引用次数: 0

摘要

根据联合国发布的《世界人口展望》报告,预计65岁及以上的人口比例将从2019年的9%增加到2019年至2050年的16%。这一趋势表明老年人口迅速增加,对社会发展构成重大挑战。保持老年人的健康对他们继续为家庭和社区作出贡献的能力至关重要。衰老的复杂影响,如生理退化、记忆丧失和身体协调能力下降,会严重影响日常生活,因此找到延缓衰老和提高老年人生活质量的方法至关重要。实现这一目标需要专业人员之间的跨学科合作。这个设计研究项目涉及一个跨学科团队,包括老年职业治疗、电气工程和数字设计专业人员,他们为独居的老年人提出了一个设计解决方案。提出的解决方案是一种多玩家击鼓交互设备,设计用于家庭使用,集成了虚拟和物理元素,用户的技术负担低。这款互动设备结合了多种元素,包括音乐治疗、互动游戏、上肢锻炼、认知训练和社会联系等。专业人员之间的跨学科合作对于解决需要不同观点和专业知识的复杂问题至关重要。老年职业治疗、电气工程和数字设计专业人员之间的合作可以带来更全面、更有效的解决方案。然而,与这种合作相关的挑战包括整合不同的知识系统,调整不同的工作逻辑,并结合不同的解决问题的方法。跨学科合作的潜在好处包括更多创新的问题解决和考虑老龄化人口的需求和偏好。在这项研究中,数字设计师研究了老年人基于游戏的学习理论、界面设计要求以及他们使用在线课程的习惯。他们与老年职业治疗师合作,调查老年人的交互用户需求和击鼓课程规划,而电气工程师则将虚拟和真实的操作界面结合起来,以减轻老年人的学习负担。该系统使用Unity和蓝牙连接技术,通过一个简单的打鼓游戏,使老年人能够在家中与其他玩家一起玩在线游戏。这不仅有助于防止肌肉萎缩,还有助于与其他玩家进行远程交流。实验测试表明,该设计适合未来在老年娱乐领域的应用。该研究考察了击鼓对老年人上肢肌肉、认知和情绪的影响,以及老年人整体系统结构的易用性。尽管由于使用特定于每个专业的技术语言和术语以及团队成员需要相互理解彼此的工作逻辑和解决问题的方法而存在沟通障碍,但跨学科合作为解决老年职业治疗,电气工程和数字设计中的复杂问题提供了一种有前途的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transdisciplinary design research of Homebound Seniors
According to the World Population Prospects report released by the United Nations, the proportion of individuals aged 65 and above is expected to increase from 9% in 2019 to 16% between 2019 and 2050. This trend indicates a rapid increase in the elderly population, which poses significant social development challenges. Maintaining the health of the elderly is essential for their continued ability to contribute to their families and communities. The complex effects of aging, such as physiological degradation, memory loss, and diminished physical coordination, can significantly impact daily life, making it crucial to find ways to delay aging and enhance the quality of life of the elderly. Achieving this goal requires transdisciplinary collaboration among professionals.This design research project involved a transdisciplinary team comprising geriatric occupational therapy, electrical engineering, and digital design professionals who proposed a design solution for solitary older adults. The proposed solution is a multi-player drumming interactive device designed for home use, integrating virtual and physical elements with low technological burden on users. This interactive device combines various elements, including music therapy, interactive games, upper limb exercises, cognitive training, and social connection, among others.Transdisciplinary collaboration among professionals is crucial in addressing complex issues that require diverse perspectives and expertise. The collaboration between professionals in geriatric occupational therapy, electrical engineering, and digital design can lead to more comprehensive and effective solutions. However, challenges associated with such collaborations include integrating diverse knowledge systems, aligning different work logics, and incorporating different problem-solving approaches. The potential benefits of transdisciplinary collaboration include more innovative problem-solving and consideration of the needs and preferences of aging populations.In this study, digital designers studied game-based learning theories for older adults, interface design requirements, and their habits of using online courses. They collaborated with geriatric occupational therapists to investigate the interactive user needs and drumming course planning for older adults, while electrical engineers integrated the virtual and real operating interface to reduce the elderly's learning burden. The system enabled older adults to play online games with other players at home through a simple drumming game using Unity and Bluetooth connection technology. This not only helped to prevent muscle atrophy but also facilitated remote communication with other players.Experimental testing of the proposed design showed its suitability for future applications in the field of elderly entertainment. The study examined the effects of drumming on the upper limb muscles, cognition, and emotions of older adults, as well as the ease of use of the overall system structure for the elderly. Despite communication barriers due to the use of technical language and jargon specific to each profession and the need for team members to develop a mutual understanding of each other's work logic and problem-solving approaches, transdisciplinary collaboration offers a promising approach to addressing complex issues in geriatric occupational therapy, electrical engineering, and digital design.
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