{"title":"解读Game 2048中的神经网络玩家","authors":"Kiminori Matsuzaki, Madoka Teramura","doi":"10.1109/TAAI.2018.00038","DOIUrl":null,"url":null,"abstract":"Game 2048 is a stochastic single-player game and development of strong computer players for 2048 has been based on N-tuple networks trained by reinforcement learning. In our previous study, we developed computer players for game 2048 based on convolutional neural networks (CNNs), and showed by experiments that networks with three or more convolution layers performed much better than that with two convolution layers. In this study, we analyze the inner working of our CNNs (i.e. white box approach) to identify the reasons of the performance. Our analyses include visualization of filters in the first layers and backward trace of the networks for some specific game states. We report several findings about inner working of our CNNs for game 2048.","PeriodicalId":211734,"journal":{"name":"2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Interpreting Neural-Network Players for Game 2048\",\"authors\":\"Kiminori Matsuzaki, Madoka Teramura\",\"doi\":\"10.1109/TAAI.2018.00038\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Game 2048 is a stochastic single-player game and development of strong computer players for 2048 has been based on N-tuple networks trained by reinforcement learning. In our previous study, we developed computer players for game 2048 based on convolutional neural networks (CNNs), and showed by experiments that networks with three or more convolution layers performed much better than that with two convolution layers. In this study, we analyze the inner working of our CNNs (i.e. white box approach) to identify the reasons of the performance. Our analyses include visualization of filters in the first layers and backward trace of the networks for some specific game states. We report several findings about inner working of our CNNs for game 2048.\",\"PeriodicalId\":211734,\"journal\":{\"name\":\"2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"volume\":\"68 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/TAAI.2018.00038\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 Conference on Technologies and Applications of Artificial Intelligence (TAAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAAI.2018.00038","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
Game 2048是一个随机的单人游戏,为2048开发强大的计算机玩家是基于强化学习训练的n元网络。在我们之前的研究中,我们基于卷积神经网络(cnn)开发了游戏2048的计算机播放器,并通过实验表明,具有三个或更多卷积层的网络比具有两个卷积层的网络性能要好得多。在本研究中,我们分析了我们的cnn的内部工作(即白盒方法),以确定性能的原因。我们的分析包括对第一层过滤器的可视化和对某些特定游戏状态的网络的反向跟踪。我们报告了关于2048场比赛cnn内部工作的一些发现。
Game 2048 is a stochastic single-player game and development of strong computer players for 2048 has been based on N-tuple networks trained by reinforcement learning. In our previous study, we developed computer players for game 2048 based on convolutional neural networks (CNNs), and showed by experiments that networks with three or more convolution layers performed much better than that with two convolution layers. In this study, we analyze the inner working of our CNNs (i.e. white box approach) to identify the reasons of the performance. Our analyses include visualization of filters in the first layers and backward trace of the networks for some specific game states. We report several findings about inner working of our CNNs for game 2048.