François Schneider, S. Brugnot, L. Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, M. Prazák
{"title":"头发和毛皮在一个不断发展的管道","authors":"François Schneider, S. Brugnot, L. Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, M. Prazák","doi":"10.1145/3388767.3407351","DOIUrl":null,"url":null,"abstract":"DNEG’s in-house fur software, Furball, has been in continuous production use since 2012. During this time it has undergone significant evolution to adapt to the changing needs from production. We discuss how recent work on films such as Avengers: Endgame and Togo has led to a complete shift in the focus of our fur tools. This has helped us scale up to meet the requirements of ever more fur-intensive shows, while also opening up exciting opportunities for future development.","PeriodicalId":368810,"journal":{"name":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","volume":"39 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Hair and Fur in an Evolving Pipeline\",\"authors\":\"François Schneider, S. Brugnot, L. Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, M. Prazák\",\"doi\":\"10.1145/3388767.3407351\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"DNEG’s in-house fur software, Furball, has been in continuous production use since 2012. During this time it has undergone significant evolution to adapt to the changing needs from production. We discuss how recent work on films such as Avengers: Endgame and Togo has led to a complete shift in the focus of our fur tools. This has helped us scale up to meet the requirements of ever more fur-intensive shows, while also opening up exciting opportunities for future development.\",\"PeriodicalId\":368810,\"journal\":{\"name\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"volume\":\"39 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388767.3407351\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Special Interest Group on Computer Graphics and Interactive Techniques Conference Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388767.3407351","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
DNEG’s in-house fur software, Furball, has been in continuous production use since 2012. During this time it has undergone significant evolution to adapt to the changing needs from production. We discuss how recent work on films such as Avengers: Endgame and Togo has led to a complete shift in the focus of our fur tools. This has helped us scale up to meet the requirements of ever more fur-intensive shows, while also opening up exciting opportunities for future development.