设计监测泗水市发展的游戏化

Nur Aini Rakhmawati, Bagus Fibrianto
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引用次数: 9

摘要

泗水市政厅有一个网站,允许泗水市民撰写泗水发展的提案。这些网站也向市民提供政府对市民上传的建议的回应。然而,市民使用网站无法监控提案的状态。因此,我们开发了一个web应用程序“监控dan Visualisasi Musrenbang”,或称为“监控-Musrenbang”,以方便公民监控和跟踪他们的提案。参与反馈的公民越多,信息就越准确。web应用程序应该增加和保持公民的反馈活动。因此,游戏化是通过web应用程序实现的。游戏化系统是基于以用户为中心的方法设计的。用户在完成一项活动或完成一项活动后可以获得积分。本文对活动和事件进行了明确的表述。一组人被要求在游戏化实施之前和之后做一系列活动。评价结果表明,游戏化设计可以在不改变公民动机的情况下激发公民进行活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a gamification for monitoring Surabaya City development
The City hall of Surabaya has a website that allows Surabaya citizen to write a proposal of Surabaya development. This websites also give information to the citizen about response of government toward the proposals which are uploaded by citizen. However, the status of the proposals cannot be monitored by citizen using the website. Therefore, a web application Monitoring dan Visualisasi Musrenbang or called Monvis-Musrenbang is developed to facilitate a citizen in terms of monitoring and tracking their proposals. The more citizen participate in giving feedback, the more accurate the information are. The web application should increase and maintain the citizen activity in giving the feedback. Thus, a gamification is implemented over the web application. The gamification system is designed based on User-centered approach. A user earn points after doing an activity or completing an event. The activity and event are formulated clearly in this paper. A group of people are asked to do set of activities before and after the gamification implementation. The evaluation results reveal that the gamification design can stimulate a citizen to do an activity without changing his motivation.
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