使用球面隐式函数的草图交互建模

Ileana Anca Alexe, V. Gaildrat, L. Barthe
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引用次数: 56

摘要

我们提出了一种交互式建模技术,它可以从用户绘制的二维笔画中重建三维物体。我们首先从二维轮廓中提取骨架,并使用骨架来定义适合二维轮廓的隐式曲面。重建的3D形状有一个自然的方面,它是非常光滑的,可以很容易地编辑和修改使用笔画或执行操作的骨架。这种方法对于非专业用户来说是非常容易的,它允许快速和容易的形状原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive modelling from sketches using spherical implicit functions
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.
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