{"title":"使用球面隐式函数的草图交互建模","authors":"Ileana Anca Alexe, V. Gaildrat, L. Barthe","doi":"10.1145/1029949.1029953","DOIUrl":null,"url":null,"abstract":"We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.","PeriodicalId":325699,"journal":{"name":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"56","resultStr":"{\"title\":\"Interactive modelling from sketches using spherical implicit functions\",\"authors\":\"Ileana Anca Alexe, V. Gaildrat, L. Barthe\",\"doi\":\"10.1145/1029949.1029953\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.\",\"PeriodicalId\":325699,\"journal\":{\"name\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"volume\":\"4 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-11-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"56\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1029949.1029953\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1029949.1029953","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactive modelling from sketches using spherical implicit functions
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn two-dimensional strokes. We first extract a skeleton from the 2D contour, and the skeleton is used to define an implicit surface that fits the 2D contour. The reconstructed 3D shape has a natural aspect, it is very smooth and can easily be edited and modified using strokes or performing operations on the skeleton. This method is very accessible for non-specialist users and it allows fast and easy shape prototyping.