探索一种适合小学生的增强现实社交学习游戏

Jingya Li, E. D. Spek, Xiaoyu Yu, Jun Hu, L. Feijs
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引用次数: 12

摘要

社交学习游戏可以提高学生在STEM领域的学习参与度。然而,学生在学习活动中并不总是有机会体验社会互动。增强现实(AR)游戏能够实现学生之间的社交互动,并允许他们在现实世界中进行自然交流的同时与虚拟内容进行互动。然而,关于如何设计用于学习的社交AR游戏,我们所知甚少。在本文中,我们提出了一个基于教科书的AR社交学习游戏,供小学生一起练习数学。我们根据之前的研究和共同设计会议设计和开发了游戏概念,并进行了用户研究,以探索学生在游戏中的行为和互动方式。我们的研究结果扩展了对AR环境下合作和竞争条件下学生社会模式的理解。基于这些发现,我们提出了未来设计AR社交学习游戏的设计启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring an augmented reality social learning game for elementary school students
Social learning games can enhance students' learning engagement in the field of STEM. However, students do not always have the chance to experience social interactions during their learning activities. Augmented reality (AR) games have the ability to enable social interactions among students and allow them to interact with the virtual content while engaging in natural communication in the real world. However, little is still known on how to design social AR games for learning. In this paper, we presented a textbook-based AR social learning game for elementary school students to practice math together. We designed and developed the game concepts based on previous studies and co-design sessions and conducted a user study to explore how students would behave and interact with each other in the game. Our findings extend the understanding of students' social patterns in both collaboration and competition conditions under AR settings. Based on the findings, we propose design implications for designing AR social learning games in the future.
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