自闭症儿童自适应强化学习模糊游戏

A. H. Khabbaz, A. Pouyan, Mansoor Fateh, V. Abolghasemi
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引用次数: 9

摘要

本文介绍了一种用于评定自闭症谱系障碍儿童社交能力的改编严肃游戏。所需要的测量是通过提出的严肃游戏的挑战获得的。所提出的严肃游戏使用强化学习概念来实现自适应。基于模糊逻辑评价ASD患儿的社会能力水平。游戏通过智能代理在游戏过程中减少或增加游戏中的挑战来适应自闭症患者的水平。这个任务是通过制作更多的元素,并将它们重塑成各种现实世界的形状,并重新设计它们的运动和速度来完成的。如果自闭症患者的沟通水平在游戏过程中有所提高,那么游戏的挑战可能会变得更加难以制定一个动态的评估程序。在每个步骤或状态中,使用模糊逻辑,玩家的水平是基于一些属性来估计的,比如玩家注视的固定点之间的距离的平均值,或者玩家选择的正确答案的数量除以被问对象的数量。本文的贡献在于使用动态AI难度来提高自闭症儿童的会话技能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
An adaptive RL based fuzzy game for autistic children
This paper, presents an adapted serious game for rating social ability in children with autism spectrum disorder (ASD). The required measurements are obtained by the challenges of the proposed serious game. The proposed serious game uses reinforcement learning concepts for being adaptive. It is based on fuzzy logic to evaluate the social ability level of the children with ASD. The game adapts itself to the level of the autistic patient by reducing or increasing the challenges in the game via an intelligent agent during the play time. This task is accomplished by making more elements and reshaping them to a variety of real world shapes and redesigning their motions and speed. If autistic patient's communication level grows during the playtime, the challenges of game may become harder to make a dynamic procedure for evaluation. At each step or state, using fuzzy logic, the level of the player is estimated based on some attributes such as average of the distances between the fixed points gazed by the player, or number of the correct answers selected by the player divided by the number of the questioned objects. The contribution of this paper is the usage of dynamic AI difficulty to enhance the conversation skills in autistic children.
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