手机游戏开发的测试方法——基于不同开发阶段用户反馈的案例研究

Elina Annanperä, Jani Yli-Kantola, Tanja Sauvola, S. Heinonen, E. Siira
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引用次数: 1

摘要

手机游戏是一个相对较新的产业,它们在游戏市场上的相关性正在上升。同时,这也是一个竞争非常激烈的市场,每天都有数百款新游戏问世。新游戏开发所面临的挑战来自于创造过程以及如何让游戏更具吸引力的人为因素。在这项研究中,我们研究了在新手机游戏和概念开发过程的早期阶段使用测试小组的方法。当还不可能使用分析时,它们被用来补充开发阶段的测试自动化。使用不同的方法安排了六个单独的反馈收集会议。本文介绍了所使用的每种方法的主要教训,以及这些方法对整个开发过程的可用性。我们也致力于手机游戏开发知识的增长,专注于基于测试用户方法的测试方法。我们的结论是,针对用户群体进行测试有助于明确手机游戏设计,从而创造出更具吸引力的游戏,但在游戏开发阶段选择合适的群体和合适的时机可能很困难,就像在决策过程中解释反馈一样。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Testing methods for mobile game development a case study on user feedback in different development phases
Mobile games are relatively new industry, and their relevance on the game markets are rising. At the same time, it is very competitive market, as new games are coming out by hundreds every day. The challenges for the new game development come from the creative process and the human factors on how to make the game appealing. In this research, we study the use of test groups as part of new mobile game and concept development process in the early phases. They were used to complement the testing automation at the development phases when use of analytics was not yet possible. Six separate feedback collection sessions were arranged using different methods. The paper presents the main learnings of each used method, the perceived usefulness of the methods for the entire development process. We also contribute to the growing knowledge for mobile game development, focusing on methods for the testing with test user approaches. We conclude that testing with user groups can help clarify the mobile game design to create a more appealing game, but choosing the right groups and right moments in the game development phase can be difficult, as can be the interpretation of the feedback for decision making.
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