通过基于流形的映射学习光度立体

Yakun Ju, Muwei Jian, Junyu Dong, K. Lam
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引用次数: 8

摘要

三维重建技术是计算机视觉的基础问题。光度立体从不同的阴影线索中恢复3D物体的表面法线,其生成精细表面法线的能力占主导地位。近年来,基于深度学习的光度立体方法由于其对非朗伯曲面的强大拟合能力,能够改善一般非朗伯曲面下的曲面法向估计。然而,这些最先进的方法通常直接从高维特征回归表面法线,而不探索嵌入的结构信息。这将导致特性中可用信息的利用不足。因此,在本文中,我们提出了一种高效的基于流形的基于学习的光度立体框架,该框架可以更好地将组合的高维特征空间映射到低维流形。大量的实验表明,我们的方法,通过低维流形的学习,实现了更准确的表面法线估计,在具有挑战性的勤奋基准数据集上优于其他最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning Photometric Stereo via Manifold-based Mapping
Three-dimensional reconstruction technologies are fundamental problems in computer vision. Photometric stereo recovers the surface normals of a 3D object from varying shading cues, prevailing in its capability for generating fine surface normal. In recent years, deep learning-based photometric stereo methods are capable of improving the surface-normal estimation under general non-Lambertian surfaces, due to its powerful fitting ability on the non-Lambertian surface. These state-of-the-art methods however usually regress the surface normal directly from the high-dimensional features, without exploring the embedded structural information. This results in the underutilization of the information available in the features. Therefore, in this paper, we propose an efficient manifold-based framework for learning-based photometric stereo, which can better map combined high-dimensional feature spaces to low-dimensional manifolds. Extensive experiments show that our method, learning with the low-dimensional manifolds, achieves more accurate surface-normal estimation, outperforming other state-of-the-art methods on the challenging DiLiGenT benchmark dataset.
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