为桌面有形增强现实的有效交互提供广阔的视野

Seokhee Jeon, G. Kim
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引用次数: 9

摘要

本文提出在“桌面”有形增强现实(DTAR)环境中,通过拼接来自较小移动视场的图像来生成和提供宽视场(FOV)增强现实(AR)图像。AR系统通常为交互空间提供有限的FOV,受到相机和/或显示器的FOV的限制,这会导致严重的可用性问题,特别是当交互空间很大并且使用了许多有形道具/标记时。这个问题在使用直立正面显示器而不是头戴式显示器的DTAR环境中更为明显。这可以通过将摄像机放置在相对较远的位置或使用多个摄像机并增加工作视场来部分解决。然而,对于前一种解决方案,交互空间与固定摄像机之间的较大距离降低了有形标记的跟踪和识别可靠性,后一种解决方案引入了大量额外的设置、成本和计算负载。因此,我们建议使用拼接图像来提供宽视场AR图像。我们通过实验比较了我们的解决方案,即一次性提供交互空间的整个视图,与其他名义上的AR设置。实验结果表明,尽管由于拼接不完美导致了一定数量的视觉伪影,但所提出的解决方案可以提高典型DTAR系统的任务性能和可用性。我们的研究结果应该有助于使AR系统更加实用和可用于大众。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
This paper proposes to generate and provide wide field of view (FOV) augmented reality (AR) imagery by mosaicing images from smaller fields of moving views in "desktop" tangible AR (DTAR) environments. AR systems usually offer a limited FOV into the interaction space, constrained by the FOV of the camera and/or the display, which causes serious usability problems especially when the interaction space is large and many tangible props/markers are used. This problem is more apparent in DTAR environments in which an upright frontal display is used, instead of a head mounted display. This can be solved partly by placing the camera at a relatively far location or by using multiple cameras and increasing the working FOV. However, as for the former solution, the large distance between the interaction space and the fixed camera decreases the tracking and recognition reliability of the tangible markers, and the latter solution introduces significant additional set-up, cost, and computational load. Thus, we propose to use a mosaiced image to provide wide FOV AR imagery. We experimentally compare our solution, i.e. to offer the entire view of the interaction space at once, to other nominal AR set-ups. The experimental results show that, despite some amounts of visual artifacts due to the imperfect mosaicing, the proposed solution can improve task performance and usability for a typical DTAR system. Our findings should contribute to making AR systems more practical and usable for the mass.
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