多语言沉浸式交流技术:虚拟现实在意大利语教学中的应用

Billy Brick, Tiziana Cervi-Wilson, Sean Graham, Tsvetan Tsankov, Michael Loizou, N. Godson, Kelly Ryan
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引用次数: 7

摘要

本文将报告一个试点虚拟现实(VR)项目,该项目将现有的基于场景的VR资产重新用于健康科学。最初的场景旨在通过让学生体验与虚拟非玩家角色(NPC)的半线性对话,让他们为家访做好准备。这为学生提供了一个安全、无威胁的环境,让他们在开始职业生涯后磨练必要的技能。NPC模拟的情绪状态和反应会根据学生的反应选择而改变。最初的场景是用英语编写的,但发现并实现了通过更改音频文件将其转换为意大利语学习资源的机会。在这个场景中,学习者需要从许多可能的回答中反复选择,以帮助虚拟角色解决他对父亲的关怀包裹的不满。1. 考文垂大学,考文垂,英国;b.brick@coventry.ac.uk;https://orcid.org/0000 - 0002 - 2256 - 7046 2。考文垂大学,考文垂,英国;t.cervi@coventry.ac.uk;https://orcid.org/0000 5460 - 0002 - 2754 - 3。考文垂大学,考文垂,英国;hsx494@coventry.ac.uk;https://orcid.org/0000 - 0003 - 0635 - 7070 4。考文垂大学,考文垂,英国;ac1576@coventry.ac.uk 5。考文垂大学,考文垂,英国;ab8703@coventry.ac.uk;https://orcid.org/0000 - 0001 - 5603 - 7564 6。考文垂大学,考文垂,英国;hsx324@coventry.ac.uk 7。考文垂大学,考文垂,英国;aa7896@coventry.ac.uk如何引用本章:Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Loizou。M., Godson, N., & Ryan, K.(2019)。多语言沉浸式交流技术:虚拟现实在意大利语教学中的应用。在A. Plutino, K. Borthwick和E. Corradini(编),新的教育景观:语言学习和技术的创新视角(第5-10页)。Research-publishing.net。https://doi.org/10.14705/rpnet.2019.36.949
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multilingual immersive communication technology: repurposing virtual reality for Italian teaching
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe, non-threatening environment for students to hone the necessary skills they will need once they begin their professional careers. The NPC’s simulated emotional state and reactions are changed based on the student’s choice of responses. The original scenario was written in English but the opportunity to convert it into an Italian language learning resource by changing the audio files was identified and implemented. The scenario involves learners to be recurrently selecting from a number of possible responses in order to help the virtual character with his grievances regarding his father’s care package. 1. Coventry University, Coventry, England; b.brick@coventry.ac.uk; https://orcid.org/0000-0002-2256-7046 2. Coventry University, Coventry, England; t.cervi@coventry.ac.uk; https://orcid.org/0000-0002-2754-5460 3. Coventry University, Coventry, England; hsx494@coventry.ac.uk; https://orcid.org/0000-0003-0635-7070 4. Coventry University, Coventry, England; ac1576@coventry.ac.uk 5. Coventry University, Coventry, England; ab8703@coventry.ac.uk; https://orcid.org/0000-0001-5603-7564 6. Coventry University, Coventry, England; hsx324@coventry.ac.uk 7. Coventry University, Coventry, England; aa7896@coventry.ac.uk How to cite this chapter: Brick, B., Cervi-Wilson, T., Graham, S., Tsankov, T., Loizou. M., Godson, N., & Ryan, K. (2019). Multilingual immersive communication technology: repurposing virtual reality for Italian teaching. In A. Plutino, K. Borthwick & E. Corradini (Eds), New educational landscapes: innovative perspectives in language learning and technology (pp. 5-10). Research-publishing.net. https://doi.org/10.14705/rpnet.2019.36.949
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