webcrowd:一个人群模拟的创作工具

Gabriel Silva, P. Knob, Rubens Montanha, S. Musse
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引用次数: 1

摘要

人群模拟是一个主要应用于游戏行业的研究领域。从单个NPC的移动到整个军队的移动,人群模拟方法可以用于移动代理在环境中,同时避免与障碍物和彼此之间的碰撞。因此,游戏开发者必须能够使用强大且易于使用的人群模拟工具。在本文中,我们提出了webcrowd,一个用于人群模拟的创作工具,任何人都可以使用它来构建环境和模拟代理的运动。我们的研究结果表明,webcrowd易于使用,提供可靠的模拟结果,可以作为需要在游戏中模拟人群的游戏开发者的创作工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
WebCrowds: An Authoring Tool for Crowd Simulation
Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding collisions with obstacles and between each other. Thus, it is important that game developers have access to crowd simulation tools that are both powerful and easy to use. In this paper, we present WebCrowds, an authoring tool for crowd simulation which can be used by anyone to build environments and simulate the movement of agents. The results achieved by our research suggest that WebCrowds is easy to use, delivers trustworthy simulation results, and can be used as an authoring tool for game developers who need to simulate crowds in their games.
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