H.264/AVC的中粒度计算复杂度控制

Xiang Li, M. Wien, J. Ohm
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引用次数: 5

摘要

如今,手持设备上的视频应用变得越来越流行。由于手持设备的计算能力有限,复杂度受限的视频编码备受关注。本文提出了一种针对H.264/AVC的中粒度计算复杂度控制(MGCC)。首先,以单个参考帧内的16×16运动估计为基本计算单元,实现了较大的动态复杂度范围;然后通过MB级的自适应计算分配获得较高的编码效率。仿真结果表明,当归一化复杂度低于15%时,粗粒度方法无法正常工作。相比之下,即使复杂性降低到8.8%,所提出的MGCC也表现良好。此外,当复杂度在20%左右时,11个序列的BD-PSNR平均增益比粗粒度方法高0.3 dB。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Medium-granularity computational complexity control for H.264/AVC
Today, video applications on handheld devices become more and more popular. Due to limited computational capability of handheld devices, complexity constrained video coding draws much attention. In this paper, a medium-granularity computational complexity control (MGCC) is proposed for H.264/AVC. First, a large dynamic range in complexity is achieved by taking 16×16 motion estimation in a single reference frame as the basic computational unit. Then a high coding efficiency is obtained by an adaptive computation allocation at MB level. Simulations show that coarse-granularity methods cannot work when the normalized complexity is below 15%. In contrast, the proposed MGCC performs well even when the complexity is reduced to 8.8%. Moreover, an average gain of 0.3 dB over coarse-granularity methods in BD-PSNR is obtained for 11 sequences when the complexity is around 20%.
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