{"title":"TTTV2虚拟吃毒蘑菇体验","authors":"Homei Miyashita","doi":"10.1145/3562939.3565668","DOIUrl":null,"url":null,"abstract":"VR content does not have to follow reality entirely, thus creating a variety of experiences, and the same should be true for content for taste displays. It may be worthwhile to create experiences that cannot be experienced in the real world. For example, many VR games create thrill and excitement through experiences that would be life-threatening in the real world. In this context, we developed taste content that allows users to safely experience the taste of poisonous mushrooms.","PeriodicalId":134843,"journal":{"name":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Virtual eating experience of poisonous mushrooms using TTTV2\",\"authors\":\"Homei Miyashita\",\"doi\":\"10.1145/3562939.3565668\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"VR content does not have to follow reality entirely, thus creating a variety of experiences, and the same should be true for content for taste displays. It may be worthwhile to create experiences that cannot be experienced in the real world. For example, many VR games create thrill and excitement through experiences that would be life-threatening in the real world. In this context, we developed taste content that allows users to safely experience the taste of poisonous mushrooms.\",\"PeriodicalId\":134843,\"journal\":{\"name\":\"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-11-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3562939.3565668\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3562939.3565668","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Virtual eating experience of poisonous mushrooms using TTTV2
VR content does not have to follow reality entirely, thus creating a variety of experiences, and the same should be true for content for taste displays. It may be worthwhile to create experiences that cannot be experienced in the real world. For example, many VR games create thrill and excitement through experiences that would be life-threatening in the real world. In this context, we developed taste content that allows users to safely experience the taste of poisonous mushrooms.