最小化分布式图上常规可达性查询的数据传输

Quyet Nguyen-Van, Le-Duc Tung, Zhenjiang Hu
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引用次数: 7

摘要

如今,互联网信息呈爆炸式增长,这些信息通常分布在不同的网站上。因此,有效地查找信息变得困难。分布式图的高效查询评估是一个重要的研究课题,因为它可以应用于社会网络分析、web挖掘、本体匹配等实际应用中。在分布式图上广泛使用的查询是正则可达性查询(RRQ)。RRQ验证一个节点是否可以通过满足正则表达式的路径到达另一个节点。传统的rrq是通过分布式深度优先搜索或分布式广度优先搜索方法来评估的。然而,这些方法受到网络总流量和大型图的响应时间的限制。最近,范文飞等人提出了一种通过只访问每个站点一次来改进可达性查询的方法,但该方法在组装所有分布式部分查询结果时存在通信瓶颈问题。为了改进范文飞的RRQs算法,本文提出了两种算法。第一种算法并行地过滤和删除每个本地站点上的冗余节点/边。第二种算法通过局部压缩部分结果来限制数据传输。我们使用YouTube和DBLP数据集在MapReduce上广泛评估了我们的算法。实验结果表明,该方法最多减少了60%的不必要的数据传输,解决了通信瓶颈问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Minimizing data transfers for regular reachability queries on distributed graphs
Nowadays, there is an explosion of Internet information, which is normally distributed on different sites. Hence, efficient finding information becomes difficult. Efficient query evaluation on distributed graphs is an important research topic since it can be used in real applications such as: social network analysis, web mining, ontology matching, etc. A widely-used query on distributed graphs is the regular reachability query (RRQ). A RRQ verifies whether a node can reach another node by a path satisfying a regular expression. Traditionally RRQs are evaluated by distributed depth-first search or distributed breadth-first search methods. However, these methods are restricted by the total network traffic and the response time on large graphs. Recently, Wenfei Fan et al. proposed an approach for improving reachability queries by visiting each site only once, but it has a communication bottleneck problem when assembling all distributed partial query results. In this paper, we propose two algorithms in order to improve Wenfei Fan's algorithm for RRQs. The first algorithm filters and removes redundant nodes/edges on each local site, in parallel. The second algorithm limits the data transfers by local contraction of the partial result. We extensively evaluated our algorithms on MapReduce using YouTube and DBLP datasets. The experimental results show that our method reduces unnecessary data transfers at most 60%, this solves the communication bottleneck problem.
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