Pointman -一种基于设备的逼真战术运动控制

J. Templeman, L. Sibert, R. Page, Patricia S. Denbrook
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引用次数: 4

摘要

Pointmantrade是一种新的虚拟运动控制系统,它使用传统的双操纵杆游戏手柄,结合跟踪头戴式显示器和滑动脚踏板。与传统手柄的控制映射不同,Pointman允许用户独立于上半身的方向来指定他们的运动方向。这项工作的动机是开发一个虚拟步兵训练模拟器,它是廉价的,便携式的,并允许用户执行真实的战术步兵运动。战术动作在很大程度上依赖于沿着路径移动时的扫描能力,这需要独立协调路线和方向的能力。传统的手柄控制映射混淆了航向和航向,并且便于横向移动和朝向或远离目标。波因特曼是通过分析人们在现实世界和虚拟世界中如何移动和协调行动得出这个结论的
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pointman - A Device-Based Control for Realistic Tactical Movement
Pointmantrade is a new virtual locomotion control that uses a conventional dual joystick gamepad in combination with a tracked head-mounted display and sliding foot pedals. Unlike the control mappings of a conventional gamepad, Pointman allows users to specify their direction of movement independently from the heading of the upper body. The motivation for this work is to develop a virtual infantry training simulator that is inexpensive, portable, and allows the user to execute realistic tactical infantry movements. Tactical movements rely heavily on the ability to scan while moving along a path, which requires the ability to independently coordinate course and heading. Conventional gamepad control mappings confound course and heading, and facilitate moving sideways and spiraling toward or away from targets. Pointman was derived from an analysis of how people move and coordinate actions in the real and virtual worlds
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