{"title":"虚拟环境的光学视觉隐喻","authors":"A. Sherstyuk, J. Pair, Anton Treskunov","doi":"10.1109/3DUI.2007.340772","DOIUrl":null,"url":null,"abstract":"Optical sight is a new metaphor for selecting distant objects or precisely pointing at close objects in virtual environments. Optical sight combines ray-casting, hand based camera control, and variable zoom into one virtual instrument that can be easily implemented for a variety of virtual, mixed, and augmented reality systems. The optical sight can be modified into a wide family of tools for viewing and selecting objects. Optical sight scales well from desktop environments to fully immersive systems","PeriodicalId":301785,"journal":{"name":"2007 IEEE Symposium on 3D User Interfaces","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Optical Sight Metaphor for Virtual Environments\",\"authors\":\"A. Sherstyuk, J. Pair, Anton Treskunov\",\"doi\":\"10.1109/3DUI.2007.340772\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Optical sight is a new metaphor for selecting distant objects or precisely pointing at close objects in virtual environments. Optical sight combines ray-casting, hand based camera control, and variable zoom into one virtual instrument that can be easily implemented for a variety of virtual, mixed, and augmented reality systems. The optical sight can be modified into a wide family of tools for viewing and selecting objects. Optical sight scales well from desktop environments to fully immersive systems\",\"PeriodicalId\":301785,\"journal\":{\"name\":\"2007 IEEE Symposium on 3D User Interfaces\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-03-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2007 IEEE Symposium on 3D User Interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/3DUI.2007.340772\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2007 IEEE Symposium on 3D User Interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2007.340772","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optical sight is a new metaphor for selecting distant objects or precisely pointing at close objects in virtual environments. Optical sight combines ray-casting, hand based camera control, and variable zoom into one virtual instrument that can be easily implemented for a variety of virtual, mixed, and augmented reality systems. The optical sight can be modified into a wide family of tools for viewing and selecting objects. Optical sight scales well from desktop environments to fully immersive systems