具有中介的重复流行病传播博弈的均衡效用范围

Xavier Vilaça, L. Rodrigues
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引用次数: 2

摘要

我们在一个完全图中考虑急推式流行病传播。时间被划分为同步的阶段。在每个阶段,一个源传播ν事件。每个事件由源发送,并由每个节点在第一次接收到事件时转发给随机均匀选择的f个节点,其中f为fanout。我们使用博弈论来研究均衡策略存在的f范围,假设参与者是理性的或服从协议的,并且他们不串通。我们将互动建模为一个无限重复的游戏。我们设计了一种监控机制,通过用于交换监控信息的通信轮来扩展重复博弈,并定义了该扩展博弈的策略。我们假设存在一个可信的中介,玩家在计算上是有限的,这样他们就不能破坏我们机制中使用的加密原语,并且对称加密是廉价的。在这些假设下,我们表明,如果流的规模足够大,并且玩家将足够的价值赋予未来的效用,那么定义的策略是任何f值的扩展博弈的顺序均衡。此外,提供给每个玩家的效用与原始博弈中的效用任意接近。这表明我们可以说服理性节点遵循使用任何扇出的传播协议,同时任意地最小化监控的相对开销。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
On the Range of Equilibria Utilities of a Repeated Epidemic Dissemination Game with a Mediator
We consider eager-push epidemic dissemination in a complete graph. Time is divided into synchronous stages. In each stage, a source disseminates ν events. Each event is sent by the source, and forwarded by each node upon its first reception, to f nodes selected uniformly at random, where f is the fanout. We use Game Theory to study the range of f for which equilibria strategies exist, assuming that players are either rational or obedient to the protocol, and that they do not collude. We model interactions as an infinitely repeated game. We devise a monitoring mechanism that extends the repeated game with communication rounds used for exchanging monitoring information, and define strategies for this extended game. We assume the existence of a trusted mediator, that players are computationally bounded such that they cannot break the cryptographic primitives used in our mechanism, and that symmetric ciphering is cheap. Under these assumptions, we show that, if the size of the stream is sufficiently large and players attribute enough value to future utilities, then the defined strategies are Sequential Equilibria of the extended game for any value of f. Moreover, the utility provided to each player is arbitrarily close to that provided in the original game. This shows that we can persuade rational nodes to follow a dissemination protocol that uses any fanout, while arbitrarily minimising the relative overhead of monitoring.
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