CREATE项目:设计、教育和文化遗产的混合现实与建构主义方法

C. Loscos, Hila Ritter Widenfeld, M. Roussou, Alexandre Meyer, F. Tecchia, G. Drettakis, Emmanuel Gallo, A. R. Martinez, N. Tsingos, Y. Chrysanthou, L. Robert, M. Bergamasco, A. Dettori, S. Soubra
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引用次数: 27

摘要

CREATE项目的全球范围是开发一个混合现实框架,使基于真实数据源的照片逼真的虚拟世界的高度交互式实时构建和操作成为可能。该框架将被测试并应用于教育背景下的文化遗产内容,以及建筑/城市规划设置的设计和审查。该项目的评估是基于以人为中心的、建构主义的工作和学习方法,特别注意对所产生的混合现实体验的评估。通过这种方法,参与者在活动中通过基于他们先前的知识和经验测试想法和概念来“构建”他们自己的知识,将这些想法和概念应用到新的情况中,并将获得的新知识与已有的智力结构相结合。CREATE项目使用了高度的互动性,并提供了其他感官(触觉和声音)。在CREATE中开发的应用程序旨在运行在不同的平台上,目标运行系统是SGI和PC驱动的,具有沉浸式立体显示,如工作台,反应器(类似洞穴的环境)和宽投影屏幕。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The CREATE project: mixed reality for design, education, and cultural heritage with a constructivist approach
The global scope of the CREATE project is to develop a mixed-reality framework that enables highly interactive real-time construction and manipulation of photo-realistic, virtual worlds based on real data sources. This framework will be tested and applied to cultural heritage content in an educational context, as well as to the design and review of architectural/urban planning settings. The evaluation of the project is based on a human-centered, constructivist approach to working and learning, with special attention paid to the evaluation of the resulting mixed reality experience. Through this approach, participants in an activity "construct" their own knowledge by testing ideas and concepts based on their prior knowledge and experience, applying these to a new situation, and integrating the new knowledge gained with pre-existing intellectual constructs. CREATE project uses a high degree of interactivity, and includes provision for other senses (haptics and sound). The application developed in CREATE are designed to run on different platforms, and the targeted running systems are SGI and PC driven, with immersive stereo-displays such as a workbench, a ReaCTor (CAVE-like environment), and a wide projection screen.
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