以动漫为基础的多媒体演讲对中学生学习文化艺术的兴趣的影响

Maulidiyah Azizah Rahmah, Nasir Nasir, Kasman Kasman
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引用次数: 0

摘要

摘要本研究旨在探讨动画师多媒体教学对学生学习兴趣的影响。本研究样本为VIII.1班,共40名学生。研究方法采用观察法和问卷调查法。使用观察表、问卷调查和文件收集数据的方法。使用的数据分析技术是描述性统计分析技术和推理统计。根据研究结果和数据分析,内格里一所望加锡市中学八、一班学生的学习兴趣受到正面影响。从描述性统计分析中可以看出,学习媒介的百分比为94.5%,学习兴趣的百分比为87.5%,处于非常高的类别。根据假设的结果,t检验值为0.05,表明本研究中α的值为0.05,显著性值为0.000 <0.05,因此拒绝H0,接受H1。基于这些结果,我们得出结论,使用基于Animaker的呈现媒体对学生的学习兴趣有显著的影响,因此Animaker媒体在艺术和文化科目中使用得很好。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH PENGGUNAAN MULTIMEDIA PRESENTASI BERBASIS ANIMAKER TERHADAP MINAT BELAJAR SENI BUDAYA SISWA SMP
The purpose of this study was to determine the effect of using animaker-based multimedia presentations on students' learning interest. The sample in this study was class VIII.1 with 40 students. The research instrument used observation and a questionnaire. Methods of data collection using observation sheets, questionnaires and documentation. The data analysis technique used is descriptive statistical analysis techniques and inferential statistics. Based on the results of research and data analysis, there is a positive influence on the learning interest of class VIII.1 students of MTs Negeri 1 Makassar City. It can be seen from the descriptive statistical analysis which shows that the percentage of learning media is in the very high category of 94.5% and the percentage of learning interest is in very high category of 87.5%. Based on the results of the hypothesis on the t-test value of 0.05 indicates that the value of α is 0.05 in this study the significant value is 0.000 <0.05 so that H0 is rejected and H1 is accepted. Based on these results, it was concluded that there was a significant influence on the use of Animaker-based presentation media on students' learning interest, so that Animaker media was well used in arts and culture subjects.
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