一种运动物体碰撞检测新算法

E. Gilbert, Sun-Mog Hong
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引用次数: 64

摘要

描述了一种检测凸物体碰撞的迭代算法,凸物体的运动以位形空间中的路径为特征。它们将计算两个物体之间的距离作为一个基本的子步骤。当目标是二维或三维空间中的多面体时,给出了一种迭代次数有限的算法。它要么确定没有碰撞发生,要么定位路径上的第一个碰撞点。对于实际问题,它的计算时间很短,并且只在两个多面体的顶点总数中线性增长。给出了数值算例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A new algorithm for detecting the collision of moving objects
Iterative algorithms for detecting the collision of convex objects whose motion is characterized by a path in configuration space are described. They use as an essential substep the computation of the distance between the two objects. When the objects are polytopes in either two-dimensional or three-dimensional space, an algorithm is given which terminates in a finite number of iterations. It either determines that no collision occurs or locates the first collision point on the path. For practical problems it appears that the computational time is short and grows only linearly in the total number of vertices of the two polytopes. Numerical examples are presented.<>
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