通过人际接触设计社交游戏:带注释的作品集

Mads Hobye
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引用次数: 11

摘要

我们将五个设计案例作为一个注释作品集,探讨交互设计中亲密、人际接触和社会亲密的设计方法。从案例中可以得出五个关键品质,包括激发好奇心的新颖内涵;提供互动的借口;揭示内部复杂性;社会模棱两可;norm-bending亲密。这项工作强调了新颖的交互设计方法,促进了社交游戏,把参与者变成了他们自己故事的表演者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing social play through interpersonal touch: An annotated portfolio
We present five design cases as an annotated portfolio, exploring ways to design for intimate, interpersonal touch and social intimacy in interaction design. Five key qualities are elicited from the cases, including novel connotations sparking curiosity; providing an excuse to interact; unfolding internal complexity; social ambiguity; norm-bending intimacy. The work highlights novel interaction design approaches fostering social play, turning participants into performers of their own narratives.
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