{"title":"使用可穿戴AR系统的手机图形菜单","authors":"Hyeongmook Lee, Dongchul Kim, Woontack Woo","doi":"10.1109/ISUVR.2011.23","DOIUrl":null,"url":null,"abstract":"In this paper, we explore the design of various types of graphical menus via a mobile phone for use in a wearable augmented reality system. For efficient system control, locating menus is vital. Based on previous relevant work, we determine display-, manipulator- and target-referenced menu placement according to focusable elements within a wearable augmented reality system. Moreover, we implement and discuss three menu techniques using a mobile phone with a stereo head-mounted display.","PeriodicalId":339967,"journal":{"name":"2011 International Symposium on Ubiquitous Virtual Reality","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Graphical Menus Using a Mobile Phone for Wearable AR Systems\",\"authors\":\"Hyeongmook Lee, Dongchul Kim, Woontack Woo\",\"doi\":\"10.1109/ISUVR.2011.23\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we explore the design of various types of graphical menus via a mobile phone for use in a wearable augmented reality system. For efficient system control, locating menus is vital. Based on previous relevant work, we determine display-, manipulator- and target-referenced menu placement according to focusable elements within a wearable augmented reality system. Moreover, we implement and discuss three menu techniques using a mobile phone with a stereo head-mounted display.\",\"PeriodicalId\":339967,\"journal\":{\"name\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2011-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2011 International Symposium on Ubiquitous Virtual Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISUVR.2011.23\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 International Symposium on Ubiquitous Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISUVR.2011.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Graphical Menus Using a Mobile Phone for Wearable AR Systems
In this paper, we explore the design of various types of graphical menus via a mobile phone for use in a wearable augmented reality system. For efficient system control, locating menus is vital. Based on previous relevant work, we determine display-, manipulator- and target-referenced menu placement according to focusable elements within a wearable augmented reality system. Moreover, we implement and discuss three menu techniques using a mobile phone with a stereo head-mounted display.