{"title":"国家SD学生性格价值执行通过应用基于教育的IPS SD学习媒体","authors":"Bunda Harini, Nuraini Usman","doi":"10.36706/JISD.V7I2.13254","DOIUrl":null,"url":null,"abstract":"This study aims to describe the implementation of character values for students of SD Negeri 62 Palembang through the application of edutainment-based social studies learning media. This research uses a qualitative approach with descriptive methods. The subjects of this study were second grade students of SD Negeri 62 Palembang. The data collection techniques used in this study were observation and questionnaires and documentation. Edutainment-based learning media used is a game of guessing style. The character values observed when students played the style guess were cooperation, self-confidence, and discipline. Based on the results of observations made, this game is less effective if it is done on grade II students who are included in the low class, because when playing, many students still lack self-confidence. Therefore, it should be applied to high grade students. Keywords: Implementation, Character Value, Edutainment-Based Learning Media ","PeriodicalId":416150,"journal":{"name":"Jurnal Inovasi Sekolah Dasar","volume":"96 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"IMPLEMENTASI NILAI KARAKTER SISWA SD NEGERI 62 PALEMBANG MELALUI PENERAPAN MEDIA PEMBELAJARAN IPS SD BERBASIS EDUTAINMENT\",\"authors\":\"Bunda Harini, Nuraini Usman\",\"doi\":\"10.36706/JISD.V7I2.13254\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study aims to describe the implementation of character values for students of SD Negeri 62 Palembang through the application of edutainment-based social studies learning media. This research uses a qualitative approach with descriptive methods. The subjects of this study were second grade students of SD Negeri 62 Palembang. The data collection techniques used in this study were observation and questionnaires and documentation. Edutainment-based learning media used is a game of guessing style. The character values observed when students played the style guess were cooperation, self-confidence, and discipline. Based on the results of observations made, this game is less effective if it is done on grade II students who are included in the low class, because when playing, many students still lack self-confidence. Therefore, it should be applied to high grade students. Keywords: Implementation, Character Value, Edutainment-Based Learning Media \",\"PeriodicalId\":416150,\"journal\":{\"name\":\"Jurnal Inovasi Sekolah Dasar\",\"volume\":\"96 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Inovasi Sekolah Dasar\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.36706/JISD.V7I2.13254\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Inovasi Sekolah Dasar","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.36706/JISD.V7I2.13254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
本研究旨在描述SD Negeri 62巨港学生通过应用教育娱乐型社会研究学习媒体来实现品格价值观的情况。本研究采用定性方法和描述性方法。本研究以SD Negeri 62巨港小学二年级学生为研究对象。本研究使用的数据收集技术为观察、问卷调查和文献记录。以寓教于乐为主的学习媒介采用的是猜谜式游戏。当学生玩猜字游戏时,观察到的性格价值观是合作、自信和纪律。根据观察的结果,如果把这个游戏放在低年级的二年级学生身上,效果会比较差,因为很多学生在玩的时候仍然缺乏自信。因此,它应该适用于高年级学生。关键词:实施;人格价值;寓教于乐的学习媒介
IMPLEMENTASI NILAI KARAKTER SISWA SD NEGERI 62 PALEMBANG MELALUI PENERAPAN MEDIA PEMBELAJARAN IPS SD BERBASIS EDUTAINMENT
This study aims to describe the implementation of character values for students of SD Negeri 62 Palembang through the application of edutainment-based social studies learning media. This research uses a qualitative approach with descriptive methods. The subjects of this study were second grade students of SD Negeri 62 Palembang. The data collection techniques used in this study were observation and questionnaires and documentation. Edutainment-based learning media used is a game of guessing style. The character values observed when students played the style guess were cooperation, self-confidence, and discipline. Based on the results of observations made, this game is less effective if it is done on grade II students who are included in the low class, because when playing, many students still lack self-confidence. Therefore, it should be applied to high grade students. Keywords: Implementation, Character Value, Edutainment-Based Learning Media