做手势还是不做手势,问题是什么?

N. Badler, Mónica Costa, Liwei Zhao, D. Chi
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引用次数: 36

摘要

计算机合成的角色在交流行为中应该做出适当的面部、肢体和身体手势。我们专注于非面部动作,并试图通过“手势”和“自然”的概念来阐明意图。我们认为,只看手势和手势类型的心理概念不足以捕捉动画角色所需的运动品质。运动观察科学,特别是拉班运动分析及其带有运动短语的努力和形状成分提供了基本的手势成分(I. Bartenieff和D. Lewis, 1980)。我们断言,要从抽象的动作中自然地结晶出一个手势,需要从努力维度中表达出动作品质。最后,我们指出,非面部动作必须涉及身体的其他部分,才能显得自然和令人信服。一个名为EMOTE的系统已经实现,它将参数化的努力和形状质量应用于动作,从而形成改进的合成手势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
To gesture or not to gesture: what is the question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate what is intended with the notions of "gesture" and "naturalness". We argue that looking only at the psychological notion of gesture and gesture type is insufficient to capture movement qualities needed by an animated character. Movement observation science, specifically Laban Movement Analysis and its Effort and Shape components with motion phrasing provide essential gesture components (I. Bartenieff and D. Lewis, 1980). We assert that the expression of movement qualities from the Effort dimensions are needed to make a gesture naturally crystallize out of abstract movements. Finally, we point out that nonfacial gestures must involve the rest of the body to appear natural and convincing. A system called EMOTE has been implemented which applies parameterized Effort and Shape qualities to movements and thereby forms improved synthetic gestures.
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